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Unearthed Arcana: Modifying Classes & Spell-less Rangers
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<blockquote data-quote="Remathilis" data-source="post: 7666591" data-attributes="member: 7635"><p>Hmm looking at those domains...</p><p></p><p>Knowledge: some good divination spells like identify, augury, and legend lore. Good if you want some utility magic.</p><p>Life: yeah baby! Cure wounds, lesser restoration, revivify, and raise dead to replace your need for a cleric, plus bless for buffing.</p><p>Light: Pyromancers will love this. Save slots on fireball and wall of fire for other stuff now. </p><p>Nature: a few good druid spells. Spike growth and grasping vine makes good battlefield control.</p><p>Tempest: A few great thunder and lightning spells, which you can augment with spells like lightning bolt. </p><p>Trickery: lots of good utility magic, like charm and dispel magic for free.</p><p>War: this almost makes you want to go into melee. Shield of faith raises that AC, stoneskin will reduce that damage taken. Tack on a few more buffs for allies and you'll be real poplar.</p><p>Death: if allowed, animate dead is potent but few others match you normal should spells. Worst of the bunch.</p><p></p><p>Really, the hp issue is a feat away, and this gives the sorcerer more versatility then you can imagine. This almost allows them to replace a wizard or cleric, depending on the domain.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7666591, member: 7635"] Hmm looking at those domains... Knowledge: some good divination spells like identify, augury, and legend lore. Good if you want some utility magic. Life: yeah baby! Cure wounds, lesser restoration, revivify, and raise dead to replace your need for a cleric, plus bless for buffing. Light: Pyromancers will love this. Save slots on fireball and wall of fire for other stuff now. Nature: a few good druid spells. Spike growth and grasping vine makes good battlefield control. Tempest: A few great thunder and lightning spells, which you can augment with spells like lightning bolt. Trickery: lots of good utility magic, like charm and dispel magic for free. War: this almost makes you want to go into melee. Shield of faith raises that AC, stoneskin will reduce that damage taken. Tack on a few more buffs for allies and you'll be real poplar. Death: if allowed, animate dead is potent but few others match you normal should spells. Worst of the bunch. Really, the hp issue is a feat away, and this gives the sorcerer more versatility then you can imagine. This almost allows them to replace a wizard or cleric, depending on the domain. [/QUOTE]
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