Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Modifying Classes & Spell-less Rangers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gadget" data-source="post: 7666988" data-attributes="member: 23716"><p>I must say I am impressed with the new class & subclass takes. They feel interesting and even a little elegant. As for the Ranger Poultice, it sounds like an excellent feature that really captures the utility and flavor of the Ranger. I don't see it as being <em>exclusive</em> to the Ranger, others probably know how to do similar things, but it is exclusive to the Ranger among adventuring classes. There are probably herbalists and healers throughout the world that have similar lore or abilities, but they are not adventurers, and the sick and injured brought to them usually have the benefit of a long rest, which ameliorates the need for such 'band-aids' as the Ranger's ability only deals with Hit Points and they are rather abstract. Sure the Druid may know a thing or two about using herbs and plants to treat injuries, but he does not need the practical application of such as he has spells to do it and while the Barbarian is usually out in nature, that does not mean he has the lore and skill to do what the Ranger does, he is focused on other things. Sure his tribal shaman/wise-man/witch doctor may have the same or similar ability, but that is not something he focused on. </p><p></p><p>This also underlies why they probably went with the spell-casting Ranger as a base in the first place: it allows them to give out nice, flavorful abilities in pre-packaged chunks that are relatively balanced and contained; without having to give excessive rules and tables or (to some) unsatisfactory hand-wavy explanations of why this mundane-ish ability only works once every so long, or always works no matter the environment, etc. 4e kind of burned them there I guess. I think if they would have done this in the PH, they probably would have added more Ranger like maneuvers to represent some of the utility magic taken away from them, but this is a good start. It does kind of undermine the Ranger in a small way as to why they are a separate class and not a subclass of Fighter, but it is tolerable. </p><p></p><p>I think the Sorcerer is a real start to making the class better. It is at the same time more generic and more flavorful, largely because the choice of domain spells gives the player much more leeway in building their PC. It may require more Hit Points in addition to more armor and weapons to really make a utility, mix it up gish type, but time will tell.</p></blockquote><p></p>
[QUOTE="Gadget, post: 7666988, member: 23716"] I must say I am impressed with the new class & subclass takes. They feel interesting and even a little elegant. As for the Ranger Poultice, it sounds like an excellent feature that really captures the utility and flavor of the Ranger. I don't see it as being [I]exclusive[/I] to the Ranger, others probably know how to do similar things, but it is exclusive to the Ranger among adventuring classes. There are probably herbalists and healers throughout the world that have similar lore or abilities, but they are not adventurers, and the sick and injured brought to them usually have the benefit of a long rest, which ameliorates the need for such 'band-aids' as the Ranger's ability only deals with Hit Points and they are rather abstract. Sure the Druid may know a thing or two about using herbs and plants to treat injuries, but he does not need the practical application of such as he has spells to do it and while the Barbarian is usually out in nature, that does not mean he has the lore and skill to do what the Ranger does, he is focused on other things. Sure his tribal shaman/wise-man/witch doctor may have the same or similar ability, but that is not something he focused on. This also underlies why they probably went with the spell-casting Ranger as a base in the first place: it allows them to give out nice, flavorful abilities in pre-packaged chunks that are relatively balanced and contained; without having to give excessive rules and tables or (to some) unsatisfactory hand-wavy explanations of why this mundane-ish ability only works once every so long, or always works no matter the environment, etc. 4e kind of burned them there I guess. I think if they would have done this in the PH, they probably would have added more Ranger like maneuvers to represent some of the utility magic taken away from them, but this is a good start. It does kind of undermine the Ranger in a small way as to why they are a separate class and not a subclass of Fighter, but it is tolerable. I think the Sorcerer is a real start to making the class better. It is at the same time more generic and more flavorful, largely because the choice of domain spells gives the player much more leeway in building their PC. It may require more Hit Points in addition to more armor and weapons to really make a utility, mix it up gish type, but time will tell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Modifying Classes & Spell-less Rangers
Top