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Unearthed Arcana October 2017: Fiendish Options
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<blockquote data-quote="Chaosmancer" data-source="post: 7725892" data-attributes="member: 6801228"><p>I'm iffy on the tiefling options, they don't do a lot for me. It's nice to have in back pocket though if someone wants to switch some spells around. </p><p></p><p></p><p>The gold here for me are the new traits and boons for the various cults, as well as some hinted at lore for the various Archdevils. We haven't seen much of them in 5e, so it is nice to have some additional talk about what they want and how they operate for those of us who don't have a massive 2e and 3.X library to draw from. </p><p></p><p>And some of these are nasty. Spell Leech is just mean, Path of Levistus is aggravation incarnate, Baphomet's unnerring tracker is sooo potentially useful, the MArilith Serpentine Reaction is very fun. </p><p></p><p>Plus, this gives me something for those times when my players invariably want to make a deal with a devil or demon for more power, I can just slap some of these on there as a reward, or at least use them as a base. </p><p></p><p>How much more tempted to make a deal would people be if I offer the ability to psychically track their foes or to turn a normal strike into a critical once per battle instead of the generic "power" and then have to scramble when I forget that yes, my players will totally start asking "how much power and what is the starting price"</p><p></p><p>Very cool and very useful</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7725892, member: 6801228"] I'm iffy on the tiefling options, they don't do a lot for me. It's nice to have in back pocket though if someone wants to switch some spells around. The gold here for me are the new traits and boons for the various cults, as well as some hinted at lore for the various Archdevils. We haven't seen much of them in 5e, so it is nice to have some additional talk about what they want and how they operate for those of us who don't have a massive 2e and 3.X library to draw from. And some of these are nasty. Spell Leech is just mean, Path of Levistus is aggravation incarnate, Baphomet's unnerring tracker is sooo potentially useful, the MArilith Serpentine Reaction is very fun. Plus, this gives me something for those times when my players invariably want to make a deal with a devil or demon for more power, I can just slap some of these on there as a reward, or at least use them as a base. How much more tempted to make a deal would people be if I offer the ability to psychically track their foes or to turn a normal strike into a critical once per battle instead of the generic "power" and then have to scramble when I forget that yes, my players will totally start asking "how much power and what is the starting price" Very cool and very useful [/QUOTE]
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