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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana October 2017: Fiendish Options
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<blockquote data-quote="Hawk Diesel" data-source="post: 7726046" data-attributes="member: 59848"><p>I also made other remarks such as uninspired, not interesting, lackluster, and not on par with their previous work. But also, I described the design as lazy. I never said that about the creators. They have, can, and should do better as they are professionals and get paid to do that. I won't say I've never done it, but I generally try to be more constructive in criticisms of others that post content for review on the forums because its polite and because we do not get paid to create the content we post (though some may use the feedback to put up 3rd party material through Dmsguild or whatever). </p><p></p><p>And while the words I used may have been harsh, I also supplied alternative directions they could have gone rather than a substitution a la cart method of creating new "subraces" (I don't view these as subraces. They are player options, which I view differently). I did not say anything without basis for my viewpoint and constructive ways they could have gone about creating new mechanics that could have been more experimental, fun, flavorful, and enticing.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7726046, member: 59848"] I also made other remarks such as uninspired, not interesting, lackluster, and not on par with their previous work. But also, I described the design as lazy. I never said that about the creators. They have, can, and should do better as they are professionals and get paid to do that. I won't say I've never done it, but I generally try to be more constructive in criticisms of others that post content for review on the forums because its polite and because we do not get paid to create the content we post (though some may use the feedback to put up 3rd party material through Dmsguild or whatever). And while the words I used may have been harsh, I also supplied alternative directions they could have gone rather than a substitution a la cart method of creating new "subraces" (I don't view these as subraces. They are player options, which I view differently). I did not say anything without basis for my viewpoint and constructive ways they could have gone about creating new mechanics that could have been more experimental, fun, flavorful, and enticing. [/QUOTE]
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Unearthed Arcana October 2017: Fiendish Options
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