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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana on the horizon... recollections and suggestions?
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<blockquote data-quote="Neonchameleon" data-source="post: 6083657" data-attributes="member: 87792"><p>Treating the monk as a melee front liner rather than as a quadratic version of a rogue (AC8 with leather armour although they do get a dex bonus would be the rogue's equivalent) is a problem. The rogue is a bit more survivable than the rogue at low levels but melee fighters they are not.</p><p></p><p></p><p></p><p>Spot the strength difference! But seriously fighters bring the hitting, clerics the resilience. Clerics are about a third of a level ahead of fighters (the cleric levels up to 7th at 55,000 and the fighter only gets there at 70,000 XP). This cancels out the fighter's 1hp per level bonus unless the fighter has a con of 17 or 18 (unlikely). And even at first level the cleric gets Cure Light Wounds meaning he brings far more hit points to the party.</p><p></p><p>The fighter on the other hand without exceptional stats just gets +1/2 per level to hit and better weapons - at low levels this doesn't cut it (+0 at level 1, and +1 at levels 2 and 4 aren't much - +2 at levels 3, 5, and 7 is ... just about noticeable and it's +3 at 6 and 8 when the cleric offence gets underway) and higher level cleric spells are pretty good. So it's +1 to hit (averaged between levels 1-4) vs however many cure light wounds the cleric is carrying. Easy win for the cleric with any sort of death spiral.</p><p></p><p>On the other hand "The cleric is nearly twice as tough as the fighter - but the fighter does nearly twice the damage of the cleric" evens things up a lot.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6083657, member: 87792"] Treating the monk as a melee front liner rather than as a quadratic version of a rogue (AC8 with leather armour although they do get a dex bonus would be the rogue's equivalent) is a problem. The rogue is a bit more survivable than the rogue at low levels but melee fighters they are not. Spot the strength difference! But seriously fighters bring the hitting, clerics the resilience. Clerics are about a third of a level ahead of fighters (the cleric levels up to 7th at 55,000 and the fighter only gets there at 70,000 XP). This cancels out the fighter's 1hp per level bonus unless the fighter has a con of 17 or 18 (unlikely). And even at first level the cleric gets Cure Light Wounds meaning he brings far more hit points to the party. The fighter on the other hand without exceptional stats just gets +1/2 per level to hit and better weapons - at low levels this doesn't cut it (+0 at level 1, and +1 at levels 2 and 4 aren't much - +2 at levels 3, 5, and 7 is ... just about noticeable and it's +3 at 6 and 8 when the cleric offence gets underway) and higher level cleric spells are pretty good. So it's +1 to hit (averaged between levels 1-4) vs however many cure light wounds the cleric is carrying. Easy win for the cleric with any sort of death spiral. On the other hand "The cleric is nearly twice as tough as the fighter - but the fighter does nearly twice the damage of the cleric" evens things up a lot. [/QUOTE]
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Unearthed Arcana on the horizon... recollections and suggestions?
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