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Unearthed Arcana Presents Alternative Encounter Building Guidelines
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<blockquote data-quote="I'm A Banana" data-source="post: 7701439" data-attributes="member: 2067"><p>So, commentary on the new stuff:</p><p></p><ul> <li data-xf-list-type="ul"> <strong>Numbers and Challenge Ratings</strong>: A weak element is that they don't tend to define what "deadly" or "appropriate" means - appropriate after 5-7 other encounters have sapped party resources? Appropriate for the only encounter in the day? Deadly in that it is probably going to kill a PC? Deadly in that it might kill a PC? Deadly in that it might be a TPK? So much of encounter design is making sure your rules give DMs something similar to what they <strong>expect</strong> will happen, but "deadly" might mean very different things to different DMs in different contexts.</li> <li data-xf-list-type="ul"> <strong>Solo Monsters</strong>: I'm glad that they're explicit that you should use a Legendary creature to challenge an entire party, if it's being fought alone. It's also interesting that they're recommending going above-CR, which is counter in some ways to the DMG advice. </li> <li data-xf-list-type="ul"> <strong>Multiple Monsters</strong>: super dang useful. This is like the meat of this article. This brings me back to 4e's easy peasy "1 monster = 1 PC" rules, with more granularity and a broader level range. You can see 5e's preference for MORE MONSTERS pretty clearly here. Yes, go ahead and throw CR 1/8 creatures at a level 10 party. </li> <li data-xf-list-type="ul"> <strong>Monster Selection / Party Assessment</strong>: man, this is a lot of legwork. I get that there's no efficient way to lock down party performance to a number, so this step is always at least a little necessary, but I guess this is where I diverge from the intended audience of the information: I'm totally comfortable not doing this work and letting the dice fall where they may, one-hit-kills and all. Someone more concerned about combat balance might not like that, and so telling them explicitly, "hey, if you want to get granular about this, <strong>don't let the CR calcs do all the work for you, get in the weeds and DO this</strong>" is probably useful. </li> <li data-xf-list-type="ul"> <strong>Complications</strong> This section is gold, and I'm using it tonight. I love the advice to "consider white might happen in an encounter area if the characters were to never enter it." </li> </ul></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7701439, member: 2067"] So, commentary on the new stuff: [LIST] [*] [B]Numbers and Challenge Ratings[/B]: A weak element is that they don't tend to define what "deadly" or "appropriate" means - appropriate after 5-7 other encounters have sapped party resources? Appropriate for the only encounter in the day? Deadly in that it is probably going to kill a PC? Deadly in that it might kill a PC? Deadly in that it might be a TPK? So much of encounter design is making sure your rules give DMs something similar to what they [B]expect[/B] will happen, but "deadly" might mean very different things to different DMs in different contexts. [*] [B]Solo Monsters[/B]: I'm glad that they're explicit that you should use a Legendary creature to challenge an entire party, if it's being fought alone. It's also interesting that they're recommending going above-CR, which is counter in some ways to the DMG advice. [*] [B]Multiple Monsters[/B]: super dang useful. This is like the meat of this article. This brings me back to 4e's easy peasy "1 monster = 1 PC" rules, with more granularity and a broader level range. You can see 5e's preference for MORE MONSTERS pretty clearly here. Yes, go ahead and throw CR 1/8 creatures at a level 10 party. [*] [B]Monster Selection / Party Assessment[/B]: man, this is a lot of legwork. I get that there's no efficient way to lock down party performance to a number, so this step is always at least a little necessary, but I guess this is where I diverge from the intended audience of the information: I'm totally comfortable not doing this work and letting the dice fall where they may, one-hit-kills and all. Someone more concerned about combat balance might not like that, and so telling them explicitly, "hey, if you want to get granular about this, [B]don't let the CR calcs do all the work for you, get in the weeds and DO this[/B]" is probably useful. [*] [B]Complications[/B] This section is gold, and I'm using it tonight. I love the advice to "consider white might happen in an encounter area if the characters were to never enter it." [/LIST] [/QUOTE]
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