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Unearthed Arcana Presents Alternative Encounter Building Guidelines
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<blockquote data-quote="Raunalyn" data-source="post: 7701450" data-attributes="member: 72670"><p>This is exactly right. Really, you need to tailor your higher level encounters to the party. Choose monsters that you think will be a challenge for your group. Have Tanks with high AC? Target their weak saves. Have mages who can attack from a distance? Find ways to counter them. Don't let the group fight the solo mob <strong>when they are fresh</strong>! Soften them up, make them work toward the boss.</p><p></p><p>In one group I'm running, the party is 10th level and I placed them against a solo Blood Elemental (custom monster...I'm A Banana is in this group). According to the chart in the Unearthed Arcana, this was a moderate encounter. I very nearly killed the group; one or two of them went down during the fight, and almost everyone was out of resources.</p><p></p><p>It really is familiarity with the rules. I've had a few encounters that I thought would be a cakewalk for the group, but turned out to nearly be a TPK. Conversely, I've had encounters I thought would be extremely difficult, but the group was able to walk all over the encounter with hardly a scratch.</p></blockquote><p></p>
[QUOTE="Raunalyn, post: 7701450, member: 72670"] This is exactly right. Really, you need to tailor your higher level encounters to the party. Choose monsters that you think will be a challenge for your group. Have Tanks with high AC? Target their weak saves. Have mages who can attack from a distance? Find ways to counter them. Don't let the group fight the solo mob [B]when they are fresh[/B]! Soften them up, make them work toward the boss. In one group I'm running, the party is 10th level and I placed them against a solo Blood Elemental (custom monster...I'm A Banana is in this group). According to the chart in the Unearthed Arcana, this was a moderate encounter. I very nearly killed the group; one or two of them went down during the fight, and almost everyone was out of resources. It really is familiarity with the rules. I've had a few encounters that I thought would be a cakewalk for the group, but turned out to nearly be a TPK. Conversely, I've had encounters I thought would be extremely difficult, but the group was able to walk all over the encounter with hardly a scratch. [/QUOTE]
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