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Unearthed Arcana Presents Alternative Encounter Building Guidelines
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<blockquote data-quote="Ath'kethin" data-source="post: 7701451" data-attributes="member: 6798775"><p>So, a group of newish players following baseline expectations (possibly even Basic D&D) and no optional rules. Sounds like the type of group who could use serious help building encounters.</p><p></p><p>After all, I think those of us who are more seasoned have a better sense of how to gauge our groups and account on-the-fly for issues that arise during play. I know that when planning encounters for my campaign, I am capable of thinking in terms of what tactics my players are likely to employ. I have no problem with most "official" help being aimed at players who lack my level of familiarity, comfort, and/or expertise with the rules. By the time most of the issues described in this thread appear, hopefully the DM will have had a chance to develop end get a better feel for things themselves.</p></blockquote><p></p>
[QUOTE="Ath'kethin, post: 7701451, member: 6798775"] So, a group of newish players following baseline expectations (possibly even Basic D&D) and no optional rules. Sounds like the type of group who could use serious help building encounters. After all, I think those of us who are more seasoned have a better sense of how to gauge our groups and account on-the-fly for issues that arise during play. I know that when planning encounters for my campaign, I am capable of thinking in terms of what tactics my players are likely to employ. I have no problem with most "official" help being aimed at players who lack my level of familiarity, comfort, and/or expertise with the rules. By the time most of the issues described in this thread appear, hopefully the DM will have had a chance to develop end get a better feel for things themselves. [/QUOTE]
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Unearthed Arcana Presents Alternative Encounter Building Guidelines
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