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Unearthed Arcana Presents Alternative Encounter Building Guidelines
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<blockquote data-quote="Tony Vargas" data-source="post: 7701472" data-attributes="member: 996"><p>The same way previous generations got to school - in the snow, uphill, <em>both ways.</em> ;P A lot of people have tried D&D over the decades and simply not liked it. Anything that might help a new group have a better experience could be a good thing.</p><p></p><p>DMing classic or OSR or 5e D&D or PF may not be for them. But though that's the gateway to the hobby (really, 5e, alone prettymuch is), it's not the whole hobby, nor even the only way to play 5e. Being open to more, newer, and casual players - who might benefit from decent guidelines - could also have been a plus for 5e, and at least they're still trying. It's not phone-it-in DMing like 'equal number of same-level standard monsters' in 4e, but it could be a useful tool (or starting point) for that DM who hasn't reached that combination of talent, experience, and walk-up-hill-both-ways-in-the-snow determination to become a great DM, <em>yet</em>.</p><p></p><p>It's not one or the other. In 5e (even with guidelines) as in classic D&D (before there were guidelines), though, it's a lot more about the latter, I'll grant you. </p><p></p><p>Heh. Totally understandable.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7701472, member: 996"] The same way previous generations got to school - in the snow, uphill, [i]both ways.[/i] ;P A lot of people have tried D&D over the decades and simply not liked it. Anything that might help a new group have a better experience could be a good thing. DMing classic or OSR or 5e D&D or PF may not be for them. But though that's the gateway to the hobby (really, 5e, alone prettymuch is), it's not the whole hobby, nor even the only way to play 5e. Being open to more, newer, and casual players - who might benefit from decent guidelines - could also have been a plus for 5e, and at least they're still trying. It's not phone-it-in DMing like 'equal number of same-level standard monsters' in 4e, but it could be a useful tool (or starting point) for that DM who hasn't reached that combination of talent, experience, and walk-up-hill-both-ways-in-the-snow determination to become a great DM, [i]yet[/i]. It's not one or the other. In 5e (even with guidelines) as in classic D&D (before there were guidelines), though, it's a lot more about the latter, I'll grant you. Heh. Totally understandable. [/QUOTE]
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