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General Tabletop Discussion
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Unearthed Arcana Presents Alternative Encounter Building Guidelines
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<blockquote data-quote="Dualazi" data-source="post: 7701473" data-attributes="member: 6855537"><p>Yeah, I don't mean to come off as rude, but needlessly making being a DM a more taxing task in no way helps the hobby. I enjoy DMing, but as many others on the internet or game stores have bemoaned, I rarely get to play a character because no one else in my group wants to take on the increased workload and prep-time of being a DM. Likewise, no one wants to have to spend a year or more throwing mis-calibrated encounters at their party because wizards couldn't be arsed to give them some pointers. We need more DMs, not less, and having unhelpful resources does nothing to assist in this, and it's a little weird to see a company that has done better about this in the past fumble it again.</p><p></p><p>Secondly, yeah, DPR, CR, and numbers are exactly what determine a balanced encounter, at leas in a working system. Note that I'm not always claiming it'll be a <em>fun</em> encounter, but fun is much harder to quantify and exists (or can exist) whether or not the encounter itself is a balanced one. One of the prime reasons I buy things like a DM's guide is ideally to help with the actual math of the system, to help build a challenge with a desired degree of risk. I'm sure you or I or any number of other regulars on these boards can tell an interesting story with just about any system, but when I look to the system as to whether or not I'm gonna TPK everyone I have a bit higher standards.</p><p></p><p>Basically, in the ending statement of you post you say "<span style="color: #333333">Well done charts, tables and math can be used as </span><em>tools to help a DM"</em> but our complaint is exactly that; the tools are still not great. It won't be the end of the system, but it's disheartening.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7701473, member: 6855537"] Yeah, I don't mean to come off as rude, but needlessly making being a DM a more taxing task in no way helps the hobby. I enjoy DMing, but as many others on the internet or game stores have bemoaned, I rarely get to play a character because no one else in my group wants to take on the increased workload and prep-time of being a DM. Likewise, no one wants to have to spend a year or more throwing mis-calibrated encounters at their party because wizards couldn't be arsed to give them some pointers. We need more DMs, not less, and having unhelpful resources does nothing to assist in this, and it's a little weird to see a company that has done better about this in the past fumble it again. Secondly, yeah, DPR, CR, and numbers are exactly what determine a balanced encounter, at leas in a working system. Note that I'm not always claiming it'll be a [I]fun[/I] encounter, but fun is much harder to quantify and exists (or can exist) whether or not the encounter itself is a balanced one. One of the prime reasons I buy things like a DM's guide is ideally to help with the actual math of the system, to help build a challenge with a desired degree of risk. I'm sure you or I or any number of other regulars on these boards can tell an interesting story with just about any system, but when I look to the system as to whether or not I'm gonna TPK everyone I have a bit higher standards. Basically, in the ending statement of you post you say "[COLOR=#333333]Well done charts, tables and math can be used as [/COLOR][I]tools to help a DM"[/I] but our complaint is exactly that; the tools are still not great. It won't be the end of the system, but it's disheartening. [/QUOTE]
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