Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Presents Alternative Encounter Building Guidelines
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sunseeker" data-source="post: 7701499"><p>I gave up using the MM almost a year ago. It's a nice window piece at this point but the power-levels are absolutely idiotic when building an encounter at <em>an y</em> level and it just gets worse once you're past level 5. Almost every monster I throw at the party, from a level 1 bandit to a level 20 ancient dragon monk/sorcerer is redesigned from the ground up using the following metrics:</p><p>HP determines how long I want the fight to take against <em>that </em>mob.</p><p>AC determines how often I want my players to hit the mob.</p><p>DPR determines how high I want the stakes to be.</p><p></p><p>Everything else is fluff. Doesn't matter if its a dragon or a kraken or Bob from Accounting. And frankly, I've figured out one thing that every monster I design has in common: the monster design goals for 5E are completely bumpkis. Everything hits like a kitten, takes hits like a pothead and generally eats it in 5 rounds or less while providing no real threat to the party unless a whole friggen flight of dragons descends upon them backed up by a veritable army of kobolds, in which case I simply win by statistical chance (I'll crit more often than you will, aka: I win because math). </p><p></p><p>Maybe parties of bumbling idiots are still threatened by <em>whatever</em> WOTC had in mind, but I should hope that their design goals for 5E were not "Lets market this game to idiots!" Because really, marketing to noobs is fine, but you expect noobs to get better, idiots don't.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7701499"] I gave up using the MM almost a year ago. It's a nice window piece at this point but the power-levels are absolutely idiotic when building an encounter at [I]an y[/I] level and it just gets worse once you're past level 5. Almost every monster I throw at the party, from a level 1 bandit to a level 20 ancient dragon monk/sorcerer is redesigned from the ground up using the following metrics: HP determines how long I want the fight to take against [I]that [/I]mob. AC determines how often I want my players to hit the mob. DPR determines how high I want the stakes to be. Everything else is fluff. Doesn't matter if its a dragon or a kraken or Bob from Accounting. And frankly, I've figured out one thing that every monster I design has in common: the monster design goals for 5E are completely bumpkis. Everything hits like a kitten, takes hits like a pothead and generally eats it in 5 rounds or less while providing no real threat to the party unless a whole friggen flight of dragons descends upon them backed up by a veritable army of kobolds, in which case I simply win by statistical chance (I'll crit more often than you will, aka: I win because math). Maybe parties of bumbling idiots are still threatened by [I]whatever[/I] WOTC had in mind, but I should hope that their design goals for 5E were not "Lets market this game to idiots!" Because really, marketing to noobs is fine, but you expect noobs to get better, idiots don't. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Presents Alternative Encounter Building Guidelines
Top