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Unearthed Arcana Presents Alternative Encounter Building Guidelines
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<blockquote data-quote="Sunseeker" data-source="post: 7701570"><p>I didn't mention anything about enjoyment. I spoke of difficulty. The power relationship between players, monsters, the CR system, the encounter building guidelines and the expected encounters per day is out of what. Doesn't mean people might not enjoy but, but mathematically, it's ridiculously easy. Understanding the dice has a lot do with how easy everything in the game in. Less time focused on asking "which dice do I roll for my longsword" means more time spent making meaningful decisions about what you're doing in game. Distractions from in-game decision making, or highly reduced time, lead to bad decisions, which lead to bad events, which lead to lower enjoyment because of regret over having made a stupid decision because the table was distracted by the same guy, asking the same question that he asks every session that is a basic element of play.</p><p></p><p>Honestly "better" applies to everything. Rules, dice, role playing, whatever. Knowing how to make a good choice means you spend less time making the choice, which leaves more time for fun of any variety at the table. I had some recent encounters with people who simply would not learn (after almost 2 months of regular sessions and repetition of the same questions every time) and they expected us to drop what we were doing and instruct them. We put up with it right up until we started losing other experienced players we were having fun with because we were trying to be nice, and they were tired of wasting their time coming prepared to play, only to be forced to sit through Remedial D&D.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7701570"] I didn't mention anything about enjoyment. I spoke of difficulty. The power relationship between players, monsters, the CR system, the encounter building guidelines and the expected encounters per day is out of what. Doesn't mean people might not enjoy but, but mathematically, it's ridiculously easy. Understanding the dice has a lot do with how easy everything in the game in. Less time focused on asking "which dice do I roll for my longsword" means more time spent making meaningful decisions about what you're doing in game. Distractions from in-game decision making, or highly reduced time, lead to bad decisions, which lead to bad events, which lead to lower enjoyment because of regret over having made a stupid decision because the table was distracted by the same guy, asking the same question that he asks every session that is a basic element of play. Honestly "better" applies to everything. Rules, dice, role playing, whatever. Knowing how to make a good choice means you spend less time making the choice, which leaves more time for fun of any variety at the table. I had some recent encounters with people who simply would not learn (after almost 2 months of regular sessions and repetition of the same questions every time) and they expected us to drop what we were doing and instruct them. We put up with it right up until we started losing other experienced players we were having fun with because we were trying to be nice, and they were tired of wasting their time coming prepared to play, only to be forced to sit through Remedial D&D. [/QUOTE]
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