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Unearthed Arcana Presents Alternative Encounter Building Guidelines
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 7701647" data-attributes="member: 1013"><p>My party is 5 L6 PC and a L5 PC. So I'm running something that is balanced around 4-5 members, and just adding one more PC does really change things. The low AC design means hits are easy, so more attacks really have an effect and just giving the foe max HP doesn't have much effect. And crits can be insane and really turn a combat into a crap shoot. The rogue did 100 points of damage in two attacks last night due to crits back to back. So for most encounters as I'm going through this I end up having to add to the number of foes or jack up HP and for some encounters that throws things off. In the side adventure they are moving towards an encounter with a CR9 dragon. I'm guessing they are going to wipe the floor with it, but making it two dragons doesn't make much sense for the module. But ultimately it will probably be decided by the number of crits the players do. </p><p></p><p>One thing that is bad is crits should not double all the dice, just the weapon dice. Or better just max weapon damage. </p><p></p><p>Anyway I'll check these rules out in depth. May be great for my game.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 7701647, member: 1013"] My party is 5 L6 PC and a L5 PC. So I'm running something that is balanced around 4-5 members, and just adding one more PC does really change things. The low AC design means hits are easy, so more attacks really have an effect and just giving the foe max HP doesn't have much effect. And crits can be insane and really turn a combat into a crap shoot. The rogue did 100 points of damage in two attacks last night due to crits back to back. So for most encounters as I'm going through this I end up having to add to the number of foes or jack up HP and for some encounters that throws things off. In the side adventure they are moving towards an encounter with a CR9 dragon. I'm guessing they are going to wipe the floor with it, but making it two dragons doesn't make much sense for the module. But ultimately it will probably be decided by the number of crits the players do. One thing that is bad is crits should not double all the dice, just the weapon dice. Or better just max weapon damage. Anyway I'll check these rules out in depth. May be great for my game. [/QUOTE]
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