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Unearthed Arcana Presents Alternative Encounter Building Guidelines
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<blockquote data-quote="CapnZapp" data-source="post: 7701794" data-attributes="member: 12731"><p>I think the more pertinent point is asking Shidaku how challenging those fights are.</p><p></p><p>Because I can certainly see a fifteen minute fight. But I have trouble seeing an <em>interesting</em> fifteen minute fight.</p><p></p><p>(That is, not all fights need to be difficult. And even a level 11 party vs three goblins aka a fifteen second fight could concievably be interesting, but then that would be for story reasons, not for game mechanics reasons)</p><p></p><p>A large reason why we're playing the game is for the fights to be challenging. For a fight to be challenging, it needs to feature sufficiently powerful monsters in number and CR. </p><p></p><p>And that kind of fight simply isn't over in 15 minutes of real time, not for our group anyways.</p><p></p><p>We abandoned 4E because we could barely fit in two fights in a eight-hour game session. The actual combat (the tactical considerations on the battlemat) was great. The fact there was no time for PC characterization, NPC interaction and story progression was a deal-breaker however. We want more out of our Sunday afternoons than merely a great tactical battlegame - we want the full roleplaying experience (albeit one heavily focused on the mechanics of combat).</p><p></p><p>That a challenging fight now in 5E takes only one or two hours is a huge improvement. It lets us have plenty of fun-filled and challenging fights and still squeeze in a modicum of roleplaying in between (PC characterization; NPC interaction; story progression) </p><p></p><p>Just saying that to provide background from where I'm seeing this.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7701794, member: 12731"] I think the more pertinent point is asking Shidaku how challenging those fights are. Because I can certainly see a fifteen minute fight. But I have trouble seeing an [I]interesting[/I] fifteen minute fight. (That is, not all fights need to be difficult. And even a level 11 party vs three goblins aka a fifteen second fight could concievably be interesting, but then that would be for story reasons, not for game mechanics reasons) A large reason why we're playing the game is for the fights to be challenging. For a fight to be challenging, it needs to feature sufficiently powerful monsters in number and CR. And that kind of fight simply isn't over in 15 minutes of real time, not for our group anyways. We abandoned 4E because we could barely fit in two fights in a eight-hour game session. The actual combat (the tactical considerations on the battlemat) was great. The fact there was no time for PC characterization, NPC interaction and story progression was a deal-breaker however. We want more out of our Sunday afternoons than merely a great tactical battlegame - we want the full roleplaying experience (albeit one heavily focused on the mechanics of combat). That a challenging fight now in 5E takes only one or two hours is a huge improvement. It lets us have plenty of fun-filled and challenging fights and still squeeze in a modicum of roleplaying in between (PC characterization; NPC interaction; story progression) Just saying that to provide background from where I'm seeing this. [/QUOTE]
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