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General Tabletop Discussion
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Unearthed Arcana Presents Alternative Encounter Building Guidelines
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<blockquote data-quote="The_Gneech" data-source="post: 7701795" data-attributes="member: 6779"><p>If my group is any indication, four 3rd level PCs vs. a CR 5 Hill Giant will end with a curbstomped giant, but it might take half an hour to get there. If the giant rolls really well, he might get a big hit on one player.</p><p></p><p>Granted, most of my players have 20+ years of gaming experience, but still, this isn't something that was true (or at least <em>as</em> true) in 3.x/PF. In that context, the giant would probably take out one or two characters before finally succumbing, but it would be over sooner, assuming a single large room without weird terrain effects or whatever.</p><p></p><p>(Using more conventional encounter numbers, 5E combats are way faster than 3.x/PF fights, but that's largely a function of the difficulty. A "normal" 5E encounter is closer to an "easy" 3.x/PF encounter. Once you get out of that realm, things change.)</p><p></p><p>In any case, what I'm getting at, is that I find 5E to be very forgiving in what encounters players can and can't take on. There's been very little I've encountered that was so trivial players could completely ignore it, but there's also been very little that they couldn't take on and eventually overcome. "Tougher" in 5E seems to translate to "takes longer to eventually lose."</p><p></p><p>-The Gneech <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="The_Gneech, post: 7701795, member: 6779"] If my group is any indication, four 3rd level PCs vs. a CR 5 Hill Giant will end with a curbstomped giant, but it might take half an hour to get there. If the giant rolls really well, he might get a big hit on one player. Granted, most of my players have 20+ years of gaming experience, but still, this isn't something that was true (or at least [I]as[/I] true) in 3.x/PF. In that context, the giant would probably take out one or two characters before finally succumbing, but it would be over sooner, assuming a single large room without weird terrain effects or whatever. (Using more conventional encounter numbers, 5E combats are way faster than 3.x/PF fights, but that's largely a function of the difficulty. A "normal" 5E encounter is closer to an "easy" 3.x/PF encounter. Once you get out of that realm, things change.) In any case, what I'm getting at, is that I find 5E to be very forgiving in what encounters players can and can't take on. There's been very little I've encountered that was so trivial players could completely ignore it, but there's also been very little that they couldn't take on and eventually overcome. "Tougher" in 5E seems to translate to "takes longer to eventually lose." -The Gneech :cool: [/QUOTE]
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Unearthed Arcana Presents Alternative Encounter Building Guidelines
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