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Unearthed Arcana Presents Alternative Encounter Building Guidelines
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<blockquote data-quote="ArwensDaughter" data-source="post: 7701881" data-attributes="member: 6804968"><p>As a new DM, who has been pushed to create my own adventure when my players went completely off the rails of at the end of the published one we were using, I was pleased to see this UA article. While I'm perfectly capable of doing the math as laid out in the DMG, it feels long and cumbersome to do so. The math in the UA guidelines is much simpler, and doesn't require nearly as much recalculating if the first run through proves to be more challenging than desired.</p><p></p><p>Other things i like:</p><p>-the reminder to consider the party first, and particular statistics to look at in doing so</p><p>-the related sections under assessing monster's stats and how they line up with that of the party</p><p>-the "complications" section, especially the encouragement to give the monsters personalities and relationships (which also implies thinking about tactics, etc.)</p><p></p><p>Things I think could have been improved:</p><p>-An addendum with one or two examples of using the system from beginning to end.</p><p>-a list (or link to a list) of legendary monsters</p><p>-some discussion of what difference being fully rested vs. low on resources makes (which is at least mentioned in passing in the DMG but not at all in the UA guidelines)</p><p></p><p>Whether or not the math works isn't something I can assess yet. I'll be interested to see how it works for our group. The next several encounters were designed using the DMG. But I'll be using the UA guidelines for the next stage that I write.</p></blockquote><p></p>
[QUOTE="ArwensDaughter, post: 7701881, member: 6804968"] As a new DM, who has been pushed to create my own adventure when my players went completely off the rails of at the end of the published one we were using, I was pleased to see this UA article. While I'm perfectly capable of doing the math as laid out in the DMG, it feels long and cumbersome to do so. The math in the UA guidelines is much simpler, and doesn't require nearly as much recalculating if the first run through proves to be more challenging than desired. Other things i like: -the reminder to consider the party first, and particular statistics to look at in doing so -the related sections under assessing monster's stats and how they line up with that of the party -the "complications" section, especially the encouragement to give the monsters personalities and relationships (which also implies thinking about tactics, etc.) Things I think could have been improved: -An addendum with one or two examples of using the system from beginning to end. -a list (or link to a list) of legendary monsters -some discussion of what difference being fully rested vs. low on resources makes (which is at least mentioned in passing in the DMG but not at all in the UA guidelines) Whether or not the math works isn't something I can assess yet. I'll be interested to see how it works for our group. The next several encounters were designed using the DMG. But I'll be using the UA guidelines for the next stage that I write. [/QUOTE]
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Unearthed Arcana Presents Alternative Encounter Building Guidelines
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