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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Psionics and Mystics Take Two
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<blockquote data-quote="I'm A Banana" data-source="post: 7693409" data-attributes="member: 2067"><p>It's pretty easy to ignore fluff in general, but bad defaulting can kill my interest. Like, I don't play a wizard because I love daily power resource management, I play a wizard because a learned scholar of magic is an appealing character type. I don't play a monk because I really like ki points, I play a monk because playing an ascetic, disciplined character who fights with elaborate martial arts is an appealing character type. I won't play a psionic character because I like the mechanics. Usually, it'll appeal because I want a character who is a psychic, who employs mental tricks to read minds, tell the future, maybe do some pseudo-science comic-booky kinetics stuff. But in 5e, unless I want to play a character involved with the Far Realm, I won't be interested in what the Mystic has to offer.</p><p></p><p>It should be said that with that narrative, there's not a whole lot that the mechanics do to support it. I don't feel like I'm an echo of the farm realm when I spend points on things or because I resist psychic damage or because I have an extra proficiency. There's nothing Beyond The Natural World about getting a bonus to Charisma checks. Blah blah blah.</p><p></p><p></p><p>I want mechanics that reinforce the story, and this isn't doing a great job of that. It's fine if you plan on ignoring the story anyway, but that separation between mechanics and story isn't a great play experience for me.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 7693409, member: 2067"] It's pretty easy to ignore fluff in general, but bad defaulting can kill my interest. Like, I don't play a wizard because I love daily power resource management, I play a wizard because a learned scholar of magic is an appealing character type. I don't play a monk because I really like ki points, I play a monk because playing an ascetic, disciplined character who fights with elaborate martial arts is an appealing character type. I won't play a psionic character because I like the mechanics. Usually, it'll appeal because I want a character who is a psychic, who employs mental tricks to read minds, tell the future, maybe do some pseudo-science comic-booky kinetics stuff. But in 5e, unless I want to play a character involved with the Far Realm, I won't be interested in what the Mystic has to offer. It should be said that with that narrative, there's not a whole lot that the mechanics do to support it. I don't feel like I'm an echo of the farm realm when I spend points on things or because I resist psychic damage or because I have an extra proficiency. There's nothing Beyond The Natural World about getting a bonus to Charisma checks. Blah blah blah. I want mechanics that reinforce the story, and this isn't doing a great job of that. It's fine if you plan on ignoring the story anyway, but that separation between mechanics and story isn't a great play experience for me. [/QUOTE]
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Unearthed Arcana: Psionics and Mystics Take Two
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