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*Dungeons & Dragons
Unearthed Arcana: Psionics and Mystics Take Two
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<blockquote data-quote="Staffan" data-source="post: 7693413" data-attributes="member: 907"><p>It is, however, rather inappropriate to how psionics have been presented in previous editions.</p><p></p><p>The setting most associated with psionics is Dark Sun, which doesn't have much at all to do with the Far Realm (to a large degree because most DS stuff predate the Far Realm stuff in Gates of Firestorm Peak and the Illithiad). In Dark Sun, psionics is an old established part of the setting, with it being the main supernatural power in the historical Green Age. Sure, Dark Sun is full of weird mutant creatures <em>now</em>, but those are the consequence of arcane magic run amuck, not psionics.</p><p></p><p>The setting that's the second most associated with psionics is Eberron. There, you certainly have some Far Realm-flavored psionics with mind flayers and other Xoriat immigrants, but that's a small part of the Xoriat repertoire. The Daelkyr and their cohorts are more about flesh-shaping than psionics. No, the Eberron plane most associated with psionics is Dal Quor, the plane of Dreams. That's certainly otherwordly, but in a wholly different way.</p><p></p><p>And in both 2e and 3e, psionics had more of a new-agey flavor. You had powers like Dream Travel, Deja Vu, Crystal Shard, Precognition, Aura Sight, and Deja Vu. There was very little connection to the Far Realm - mostly by way of mind flayers. There's no need to add it in now, at least not as the primary source of psionic power.</p></blockquote><p></p>
[QUOTE="Staffan, post: 7693413, member: 907"] It is, however, rather inappropriate to how psionics have been presented in previous editions. The setting most associated with psionics is Dark Sun, which doesn't have much at all to do with the Far Realm (to a large degree because most DS stuff predate the Far Realm stuff in Gates of Firestorm Peak and the Illithiad). In Dark Sun, psionics is an old established part of the setting, with it being the main supernatural power in the historical Green Age. Sure, Dark Sun is full of weird mutant creatures [I]now[/I], but those are the consequence of arcane magic run amuck, not psionics. The setting that's the second most associated with psionics is Eberron. There, you certainly have some Far Realm-flavored psionics with mind flayers and other Xoriat immigrants, but that's a small part of the Xoriat repertoire. The Daelkyr and their cohorts are more about flesh-shaping than psionics. No, the Eberron plane most associated with psionics is Dal Quor, the plane of Dreams. That's certainly otherwordly, but in a wholly different way. And in both 2e and 3e, psionics had more of a new-agey flavor. You had powers like Dream Travel, Deja Vu, Crystal Shard, Precognition, Aura Sight, and Deja Vu. There was very little connection to the Far Realm - mostly by way of mind flayers. There's no need to add it in now, at least not as the primary source of psionic power. [/QUOTE]
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Unearthed Arcana: Psionics and Mystics Take Two
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