Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Psionics and Mystics Take Two
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Myopic Sniper" data-source="post: 7693460" data-attributes="member: 55013"><p>It definitely looks they are moving in the right direction. Although I still think the class is still way more finicky and persnickety than it needs to be.... although this may just a way to test features and ideas and the end product will be a lot sleeker. </p><p></p><p>I am really not fond of the 2nd level Mystical Recovery power from a design perspective though. I may be misreading it, but it looks like every time that they want to release a new subclass for the Mystic or even homebrew one that you then have to go through and assign each of the disciplines to the new subclass. And if they want to create new disciplines, then they are going to have assign among the current subclasses. It just makes designing new class options way more difficult than they need to be even I do like that any subclass can take any discipline now though.</p><p></p><p>I am glad that they got rid of the floating saving throw and replaced it with Strength of Mind. Although at this point, I wish they would get rid of Strength of Mind and roll it into a Discipline. There is really no need to have it as a defining class feature since I am guessing 99% of the time people will end up just end up staying with Wisdom, or using Constitution and Dexterity as their default replacement. It could easily be the non-PP consuming part of a discipline or ditch the substitution aspect and make having a third transferable saving throw a greater discipline. It doesn't seem too out of line. </p><p></p><p>I do think they are moving the right way with this. The talents are very welcome. I would just like to see something even simpler. It seems about an order of magnitude to complicated. </p><p></p><p>That said, I would love to see someone rework the Monk with a lot of these design principles and structures. There are some real good ideas that would make that class flow a bit better than the huge class feature treadmill that we have now there.</p></blockquote><p></p>
[QUOTE="The Myopic Sniper, post: 7693460, member: 55013"] It definitely looks they are moving in the right direction. Although I still think the class is still way more finicky and persnickety than it needs to be.... although this may just a way to test features and ideas and the end product will be a lot sleeker. I am really not fond of the 2nd level Mystical Recovery power from a design perspective though. I may be misreading it, but it looks like every time that they want to release a new subclass for the Mystic or even homebrew one that you then have to go through and assign each of the disciplines to the new subclass. And if they want to create new disciplines, then they are going to have assign among the current subclasses. It just makes designing new class options way more difficult than they need to be even I do like that any subclass can take any discipline now though. I am glad that they got rid of the floating saving throw and replaced it with Strength of Mind. Although at this point, I wish they would get rid of Strength of Mind and roll it into a Discipline. There is really no need to have it as a defining class feature since I am guessing 99% of the time people will end up just end up staying with Wisdom, or using Constitution and Dexterity as their default replacement. It could easily be the non-PP consuming part of a discipline or ditch the substitution aspect and make having a third transferable saving throw a greater discipline. It doesn't seem too out of line. I do think they are moving the right way with this. The talents are very welcome. I would just like to see something even simpler. It seems about an order of magnitude to complicated. That said, I would love to see someone rework the Monk with a lot of these design principles and structures. There are some real good ideas that would make that class flow a bit better than the huge class feature treadmill that we have now there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Psionics and Mystics Take Two
Top