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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Psionics and Mystics Take Two
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<blockquote data-quote="GobiWon" data-source="post: 7693569" data-attributes="member: 6796529"><p>DIVINE SMITE: Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend ONE spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.</p><p></p><p>Spell slots and PSI Point limits are basically the same, so I don't know what you mean by stacking slots. The paladin can burn one spell slot, besides the paladin is a half-caster and the mystic is basically a full caster.</p><p></p><p>This is how power creep happens. Let's compare this dpr to another class's ability that is already recognized as over-powered and then ignore the limitations of the original class when compared to the new.</p></blockquote><p></p>
[QUOTE="GobiWon, post: 7693569, member: 6796529"] DIVINE SMITE: Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend ONE spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend. Spell slots and PSI Point limits are basically the same, so I don't know what you mean by stacking slots. The paladin can burn one spell slot, besides the paladin is a half-caster and the mystic is basically a full caster. This is how power creep happens. Let's compare this dpr to another class's ability that is already recognized as over-powered and then ignore the limitations of the original class when compared to the new. [/QUOTE]
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Community
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Unearthed Arcana: Psionics and Mystics Take Two
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