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Unearthed Arcana: Psionics and Mystics Take Two
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<blockquote data-quote="procproc" data-source="post: 7693605" data-attributes="member: 6791328"><p>Overall, this looks like they're moving in the right direction from the first release. I like the talents, I like the psionic focus, I like the disciplines (though I want a Psychometabolic discipline to grow claws and armor!) My initial reaction is that the major issues, which people have already mentioned, are:</p><p></p><p>- lack of an extra attack for psywar</p><p>- Lethal Strike scales too powerfully for nova strikes</p><p>- long-rest-based, rather than short rest (maybe?)</p><p>- Consumptive Power seems weird and bad, and not particularly on-flavor </p><p>- Far Realm fluff -- needs to at least be expanded to other origins for psionic power</p><p></p><p>Celerity may be the intended way for the Immortal to get an extra attack, but honestly, that seems terrible. It's basically Action Surge as a bonus action, which is a strong ability, but uses the equivalent of a 3rd level spell *every* time the character wants to make an extra attack and is potentially abusable with multiclassing. And looking at it more, without an extra attack, it's basically no better than using an off-hand weapon, so it's pretty much completely worthless.</p><p></p><p>My offhand solution is to give an extra attack at 5th level for the Immortal subclass and cap the PP expenditure per turn, rather than per activation. That limits the nova ability pretty drastically, while still allowing for some play between the abilities -- is it better to max out on Lethal Strike across my 2 attacks, or should I use my Celerity "Action Surge" to attack 4 times this round? It seems like a good compromise.</p><p></p><p>I wouldn't mind if they scaled down the costs on these things, made PPs recharge on short rest, and used the Warlock as the basis for the number of PPs, either. I haven't thought through how that might affect the Awakened Mystic, but honestly, the class feels more similar to a warlock than it does a "pure" caster like a cleric or wizard. Warlock seems like a better base to build off of.</p></blockquote><p></p>
[QUOTE="procproc, post: 7693605, member: 6791328"] Overall, this looks like they're moving in the right direction from the first release. I like the talents, I like the psionic focus, I like the disciplines (though I want a Psychometabolic discipline to grow claws and armor!) My initial reaction is that the major issues, which people have already mentioned, are: - lack of an extra attack for psywar - Lethal Strike scales too powerfully for nova strikes - long-rest-based, rather than short rest (maybe?) - Consumptive Power seems weird and bad, and not particularly on-flavor - Far Realm fluff -- needs to at least be expanded to other origins for psionic power Celerity may be the intended way for the Immortal to get an extra attack, but honestly, that seems terrible. It's basically Action Surge as a bonus action, which is a strong ability, but uses the equivalent of a 3rd level spell *every* time the character wants to make an extra attack and is potentially abusable with multiclassing. And looking at it more, without an extra attack, it's basically no better than using an off-hand weapon, so it's pretty much completely worthless. My offhand solution is to give an extra attack at 5th level for the Immortal subclass and cap the PP expenditure per turn, rather than per activation. That limits the nova ability pretty drastically, while still allowing for some play between the abilities -- is it better to max out on Lethal Strike across my 2 attacks, or should I use my Celerity "Action Surge" to attack 4 times this round? It seems like a good compromise. I wouldn't mind if they scaled down the costs on these things, made PPs recharge on short rest, and used the Warlock as the basis for the number of PPs, either. I haven't thought through how that might affect the Awakened Mystic, but honestly, the class feels more similar to a warlock than it does a "pure" caster like a cleric or wizard. Warlock seems like a better base to build off of. [/QUOTE]
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