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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Psionics and Mystics Take Two
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 7693619" data-attributes="member: 31506"><p>No, I'm glad they are exploring design mechanics other than spells, as nearly every single class uses spells inherently, or has a subclass that does. For all the guff 4E got on it's classes being homogenized, 5E at times feels the same way with nearly everything being some kind of caster. The decision to silo psionics off means there's less worry about unforseen combos with things like Magic Initiate, Bards, etc. They can just focus on making them their own thing, rather than yet one more splat for someone to pore over while making a "build" for his caster. Its a sign they are willing to try new mechanics, rather than regurgitating the same class with a different spell list. Maybe we can get a non-caster shapeshifter class, an incarnate, or something else that breaks the mold. Their artificer attempt was exciting as tepid tap water and received accordingly, maybe they'll go back to the drawing board and make a unique class. </p><p></p><p>Why should they worry about multiclassing, an optional rule as is. It's also not a caster, in that the powers dont have levels (hooray!). It's not like a monk gets to progress their Ki when they multiclass into rogue. Not every class needs a perfect multiclass combo. The solution to the psion/wizard multiclass problem is... to not take it if you want more spells. It's not like multiclassing into barbarian gives that wizard any more spells either. Outside of Darksun's sorcerer kings (who I guess would now be wizard kings), its not like the wizard/psion multiclass is terribly iconic or has some vast legacy to preserve. </p><p></p><p>And again, if they make psionic powers spells, they shouldnt even bother with the class. The 3rd edition psion was a complete waste of time and print because all it was just a spell points sorcerer with a crystal pet. I can refluff that myself in under 30 seconds. If that's all you want in 5E, just play an enchanter or something and reflavor your spells. Mage armor becomes kinetic dampener, fireball becomes pyrokinetic burst, what have you. The wizard class already has basically "all magical spell effects other than healing" locked up as their schtick... what design space is there for a 9 spell level based psion to really occupy?</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 7693619, member: 31506"] No, I'm glad they are exploring design mechanics other than spells, as nearly every single class uses spells inherently, or has a subclass that does. For all the guff 4E got on it's classes being homogenized, 5E at times feels the same way with nearly everything being some kind of caster. The decision to silo psionics off means there's less worry about unforseen combos with things like Magic Initiate, Bards, etc. They can just focus on making them their own thing, rather than yet one more splat for someone to pore over while making a "build" for his caster. Its a sign they are willing to try new mechanics, rather than regurgitating the same class with a different spell list. Maybe we can get a non-caster shapeshifter class, an incarnate, or something else that breaks the mold. Their artificer attempt was exciting as tepid tap water and received accordingly, maybe they'll go back to the drawing board and make a unique class. Why should they worry about multiclassing, an optional rule as is. It's also not a caster, in that the powers dont have levels (hooray!). It's not like a monk gets to progress their Ki when they multiclass into rogue. Not every class needs a perfect multiclass combo. The solution to the psion/wizard multiclass problem is... to not take it if you want more spells. It's not like multiclassing into barbarian gives that wizard any more spells either. Outside of Darksun's sorcerer kings (who I guess would now be wizard kings), its not like the wizard/psion multiclass is terribly iconic or has some vast legacy to preserve. And again, if they make psionic powers spells, they shouldnt even bother with the class. The 3rd edition psion was a complete waste of time and print because all it was just a spell points sorcerer with a crystal pet. I can refluff that myself in under 30 seconds. If that's all you want in 5E, just play an enchanter or something and reflavor your spells. Mage armor becomes kinetic dampener, fireball becomes pyrokinetic burst, what have you. The wizard class already has basically "all magical spell effects other than healing" locked up as their schtick... what design space is there for a 9 spell level based psion to really occupy? [/QUOTE]
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Unearthed Arcana: Psionics and Mystics Take Two
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