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*Dungeons & Dragons
Unearthed Arcana: Psionics and Mystics Take Two
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<blockquote data-quote="Hussar" data-source="post: 7693652" data-attributes="member: 22779"><p>But, 5e has continuously ignored that option. I mean, all magic in 5e is tied to "The Weave" which only appears in Forgotten Realms. Since when was magic ever tied to The Weave outside of that setting? Considering that The Weave isn't really even defined (is it a physical thing? Can I see it somehow? Go to where it is? What exactly is it?), all we're left with is Forgotten Realms material to explain The Weave.</p><p></p><p>Why shouldn't Psionics be treated exactly the same? 5e has already established that psionic creatures are all Far Realms and nothing that isn't from the Far Realms has any access to psionics. The whole "power of the mind" explanation doesn't work when all these super intelligent magical beings like angels and devils and whatnot, don't have a single psionic link to their name. Like it or not, the Far Realms is part of Core 5e. It's talked about in both the DMG and the Monster Manual. </p><p></p><p>Sure, you can ignore it in your home brew campaign. No worries. You can do that with anything. But, ignoring the Far Realms in published material is a lot trickier when it's just as much of the rules as the Abyss or anything else. Like it or hate it, it IS part of the system and it would be difficult to ignore at this point since now you're rewriting established material.</p><p></p><p>And, for that matter, it does make a lot of sense to tie psionic power to the Far Realms. Far Realmsy stuff is all about mental power and the ability to shape reality with thought. Very Lovecraftian. Which does dovetail very nicely with psionics. Psionics taps into the Far Realms, sort of like stepping outside the Matrix and into the "source code" of the universe to allow the mind to expand to the point where you can reshape reality with thought. It is a fairly compelling narrative.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7693652, member: 22779"] But, 5e has continuously ignored that option. I mean, all magic in 5e is tied to "The Weave" which only appears in Forgotten Realms. Since when was magic ever tied to The Weave outside of that setting? Considering that The Weave isn't really even defined (is it a physical thing? Can I see it somehow? Go to where it is? What exactly is it?), all we're left with is Forgotten Realms material to explain The Weave. Why shouldn't Psionics be treated exactly the same? 5e has already established that psionic creatures are all Far Realms and nothing that isn't from the Far Realms has any access to psionics. The whole "power of the mind" explanation doesn't work when all these super intelligent magical beings like angels and devils and whatnot, don't have a single psionic link to their name. Like it or not, the Far Realms is part of Core 5e. It's talked about in both the DMG and the Monster Manual. Sure, you can ignore it in your home brew campaign. No worries. You can do that with anything. But, ignoring the Far Realms in published material is a lot trickier when it's just as much of the rules as the Abyss or anything else. Like it or hate it, it IS part of the system and it would be difficult to ignore at this point since now you're rewriting established material. And, for that matter, it does make a lot of sense to tie psionic power to the Far Realms. Far Realmsy stuff is all about mental power and the ability to shape reality with thought. Very Lovecraftian. Which does dovetail very nicely with psionics. Psionics taps into the Far Realms, sort of like stepping outside the Matrix and into the "source code" of the universe to allow the mind to expand to the point where you can reshape reality with thought. It is a fairly compelling narrative. [/QUOTE]
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