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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Psionics and Mystics Take Two
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 7693794" data-attributes="member: 31506"><p>In play, I would anticipate the Immortal gets more mileage out of mystic recovery than the awakened mind. He's more likely to be in melee, and take more damage, therefore have more opportunities to heal. Tying extra attack to being focused in a particular way is the kind of thing people are likely to forget about (at least 3/5 of my table would). Moreover, its not like the Awakened mind needs to be focused in one of their disciplines to get their basic functionality. Its pigeonholing the Immortal into being focused in one way (though given the perks, that's fairly likely anyways).</p><p></p><p></p><p></p><p>5PP's = a 3rd level spell.+5d10 damage is roughly on par I think. Maybe drop the damage to d8? Doubling the cost is too much of a hit, particularly given that we are likely to see other attack powers (pyrokinesis) which will either blow the nerfed lethal strike out of the water in terms of damage per PP, or make the mystic a crappy damage class outside of combos/builds with a third level power equivalent dealing around 3d10 damage. </p><p></p><p>I still think capping the point expenditure to maybe 3 per strike is the best solution. It prevents mass dumping on a crit for 10d10 damage, limits off turn attack damage, etc. This can be done within the power itself, with no tweak to how power points are spent in general. It also lets them make a greater version or high science or whatever their upper tier abilities are going to be called. </p><p></p><p></p><p></p><p>I wish the mystic was more of a short rest class anyways. I wouldnt mind them significantly lowering the number of PP's and letting you get your proposed meditative recovery multiple times per day.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 7693794, member: 31506"] In play, I would anticipate the Immortal gets more mileage out of mystic recovery than the awakened mind. He's more likely to be in melee, and take more damage, therefore have more opportunities to heal. Tying extra attack to being focused in a particular way is the kind of thing people are likely to forget about (at least 3/5 of my table would). Moreover, its not like the Awakened mind needs to be focused in one of their disciplines to get their basic functionality. Its pigeonholing the Immortal into being focused in one way (though given the perks, that's fairly likely anyways). 5PP's = a 3rd level spell.+5d10 damage is roughly on par I think. Maybe drop the damage to d8? Doubling the cost is too much of a hit, particularly given that we are likely to see other attack powers (pyrokinesis) which will either blow the nerfed lethal strike out of the water in terms of damage per PP, or make the mystic a crappy damage class outside of combos/builds with a third level power equivalent dealing around 3d10 damage. I still think capping the point expenditure to maybe 3 per strike is the best solution. It prevents mass dumping on a crit for 10d10 damage, limits off turn attack damage, etc. This can be done within the power itself, with no tweak to how power points are spent in general. It also lets them make a greater version or high science or whatever their upper tier abilities are going to be called. I wish the mystic was more of a short rest class anyways. I wouldnt mind them significantly lowering the number of PP's and letting you get your proposed meditative recovery multiple times per day. [/QUOTE]
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