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Unearthed Arcana: Psionics and Mystics Take Two
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<blockquote data-quote="Tectuktitlay" data-source="post: 7693962" data-attributes="member: 82812"><p>Yep. Also, I was specifically talking about part of the power increase being a usage increase. See: Warlocks; They get upwards of 4th level spells usable at-will with invocations. Additionally, on a normal day, thanks to short rest recharges, warlocks can actually cast an awful lot of copies of various spells each day. Especially when there is no time crunch, or when not adventuring, and with judicious multi-classing can gain access to spells that, when cast ~a dozen times a day or so (short resting to read, eat, organize the lab, etc), does things no other caster can do by virtue of the sheer number of times a day it can be done. Think of a warlock with Animal Messenger, and the kind of communication service they can deliver. And yes, of course a psychic character sacrifices a lot in exchange for additional usage. Not the least of which is sheer versatility. </p><p></p><p>A 5th level wizard has between eight to ten spells prepared at once, of the eighteen (baseline, four are cantrips) to dozens of spells they actually have in their spellbook. </p><p>A 5th level sorcerer knows eleven different spells (five are cantrips)</p><p>A 5th level cleric or druid just flat out knows ALL the cleric or druid spells, plus their domain spells, which means at fifth level they actually know ~FIFTY different spells already.</p><p>a 5th level warlock knows nine spells (three of which are cantrips), and up to three first level spells (from a limited list) as at-will spells with their invocations. </p><p></p><p>Give a psychic character roughly half of the "spells" of the least of these other classes, and it's not at all unreasonable that they have access to most of those abilities at-will instead of X times per-day or per-short-rest. </p><p></p><p>And building psychic powers as essentially a brand-new framework for psychic characters to have access to means you can inherently limit and control what psychics can do, and roughly how many at-will abilities they are allowed to get, as the core mechanical limiter of the entire psychic set of abilities. </p><p></p><p>Mind Meld is a very good example of the ability to increase raw power, not just usage. Mind Meld isn't remotely broken, even being considerably better than the equivalent telepathy at-will any other class gets. Similarly, a telekinetic version of Mage Hand should be superior to Mage Hand in basically every way, because telekinesis like that is a traditional psychic ability. As is astral projection in the non-Astral Plane sense. A cantrip, or discipline, that allows you to turn off your senses at-will, and have a remote sensor version of yourself walk around with your senses using that instead, that you can shut off as an action, then snapping back to your body, is something that is potent, thematic, and better than most other cantrips or low-level spells. </p><p></p><p>And the thing is, your non-at-wills are also limited. Because all they really do, push comes to shove, it buff your at-wills in various ways, at the cost of a long or short-rest recovered resource: power points. So you end up with a set of classes and subclasses that have the least number of abilities they know, with the most usage, and resource-limited way to enhance those abilities. In a lot of ways, psychic characters are taking BOTH the warlock framework (more uses per day) and sorcerer framework (enhancing some uses per day with a separate resource), combining them, and making them even more focused, less versatile.</p></blockquote><p></p>
[QUOTE="Tectuktitlay, post: 7693962, member: 82812"] Yep. Also, I was specifically talking about part of the power increase being a usage increase. See: Warlocks; They get upwards of 4th level spells usable at-will with invocations. Additionally, on a normal day, thanks to short rest recharges, warlocks can actually cast an awful lot of copies of various spells each day. Especially when there is no time crunch, or when not adventuring, and with judicious multi-classing can gain access to spells that, when cast ~a dozen times a day or so (short resting to read, eat, organize the lab, etc), does things no other caster can do by virtue of the sheer number of times a day it can be done. Think of a warlock with Animal Messenger, and the kind of communication service they can deliver. And yes, of course a psychic character sacrifices a lot in exchange for additional usage. Not the least of which is sheer versatility. A 5th level wizard has between eight to ten spells prepared at once, of the eighteen (baseline, four are cantrips) to dozens of spells they actually have in their spellbook. A 5th level sorcerer knows eleven different spells (five are cantrips) A 5th level cleric or druid just flat out knows ALL the cleric or druid spells, plus their domain spells, which means at fifth level they actually know ~FIFTY different spells already. a 5th level warlock knows nine spells (three of which are cantrips), and up to three first level spells (from a limited list) as at-will spells with their invocations. Give a psychic character roughly half of the "spells" of the least of these other classes, and it's not at all unreasonable that they have access to most of those abilities at-will instead of X times per-day or per-short-rest. And building psychic powers as essentially a brand-new framework for psychic characters to have access to means you can inherently limit and control what psychics can do, and roughly how many at-will abilities they are allowed to get, as the core mechanical limiter of the entire psychic set of abilities. Mind Meld is a very good example of the ability to increase raw power, not just usage. Mind Meld isn't remotely broken, even being considerably better than the equivalent telepathy at-will any other class gets. Similarly, a telekinetic version of Mage Hand should be superior to Mage Hand in basically every way, because telekinesis like that is a traditional psychic ability. As is astral projection in the non-Astral Plane sense. A cantrip, or discipline, that allows you to turn off your senses at-will, and have a remote sensor version of yourself walk around with your senses using that instead, that you can shut off as an action, then snapping back to your body, is something that is potent, thematic, and better than most other cantrips or low-level spells. And the thing is, your non-at-wills are also limited. Because all they really do, push comes to shove, it buff your at-wills in various ways, at the cost of a long or short-rest recovered resource: power points. So you end up with a set of classes and subclasses that have the least number of abilities they know, with the most usage, and resource-limited way to enhance those abilities. In a lot of ways, psychic characters are taking BOTH the warlock framework (more uses per day) and sorcerer framework (enhancing some uses per day with a separate resource), combining them, and making them even more focused, less versatile. [/QUOTE]
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