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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Psionics and Mystics Take Two
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<blockquote data-quote="Tectuktitlay" data-source="post: 7694049" data-attributes="member: 82812"><p>Right, and the casters we do have that sacrifice the number of spells known ALREADY gain either raw mechanical power (sorcerers) or more usage (warlocks), as a mechanical precedent. Right now. With the existing classes. Everyone but a sorcerer that is casting that fireball is getting the same effect for that fireball. But a sorcerer? They can actually have a fireball that is flat out more powerful than a standard fireball, and can certainly have that fireball be equivalent to a spell higher than third level. For other spells, it's even more explicitly so. A sorcerer using twinned spell is often using that spell at one spell level higher than normal (for any of the single-target spells that give you an extra target for each spell level above its base you use it at). This means, on a raw mechanical level, that a fifth level sorcerer casting a 3rd level spell can actually cast it as the equivalent of a 4th level spell, using a 3rd level slot, when everyone else in the game can only cast it as a 3rd level spell. The precedent is there, and it doesn't break the game. </p><p></p><p>So giving an entire group of classes/subclasses, that are using a mechanical subsystem that inherently takes into account that its practitioners will have access to less numbers of abilities than spell-users of equivalent level, can have those powers push the envelope a little in terms of raw power, or usage, or both. I am certainly not saying they can or should push the envelope too much. But having those abilities usable at-will when no other class/subclass can? Not unreasonable. Having a limited resource that pushes those abilities to a power level above that of other classes? Already has a strong precedent with the sorcerer. Doing both at once seems a solid way to build this subsystem from the ground up.</p></blockquote><p></p>
[QUOTE="Tectuktitlay, post: 7694049, member: 82812"] Right, and the casters we do have that sacrifice the number of spells known ALREADY gain either raw mechanical power (sorcerers) or more usage (warlocks), as a mechanical precedent. Right now. With the existing classes. Everyone but a sorcerer that is casting that fireball is getting the same effect for that fireball. But a sorcerer? They can actually have a fireball that is flat out more powerful than a standard fireball, and can certainly have that fireball be equivalent to a spell higher than third level. For other spells, it's even more explicitly so. A sorcerer using twinned spell is often using that spell at one spell level higher than normal (for any of the single-target spells that give you an extra target for each spell level above its base you use it at). This means, on a raw mechanical level, that a fifth level sorcerer casting a 3rd level spell can actually cast it as the equivalent of a 4th level spell, using a 3rd level slot, when everyone else in the game can only cast it as a 3rd level spell. The precedent is there, and it doesn't break the game. So giving an entire group of classes/subclasses, that are using a mechanical subsystem that inherently takes into account that its practitioners will have access to less numbers of abilities than spell-users of equivalent level, can have those powers push the envelope a little in terms of raw power, or usage, or both. I am certainly not saying they can or should push the envelope too much. But having those abilities usable at-will when no other class/subclass can? Not unreasonable. Having a limited resource that pushes those abilities to a power level above that of other classes? Already has a strong precedent with the sorcerer. Doing both at once seems a solid way to build this subsystem from the ground up. [/QUOTE]
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Unearthed Arcana: Psionics and Mystics Take Two
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