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Unearthed Arcana Ranger Revised - Overpowered?
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<blockquote data-quote="Sleepy Walker" data-source="post: 7355149" data-attributes="member: 6924770"><p>I'm actually playing an unearthed arcana ranger multiclassed with a monk right now. Level 12 as of right now, ranger 7/monk 5.</p><p></p><p>Things that could be overpowered:</p><p></p><p>-Favored enemy (level 1):</p><p>-Natural Explorer (Level 1):</p><p>-Primal Awareness (Level 3):</p><p></p><p>Solutions: </p><p></p><p>-<strong>Favored enemy</strong> is a good trait, but <strong>should be moved to level 3 to help prevent a 1 level dip</strong>.</p><p>-<strong>Natural Explorer</strong> is just plain too good. Suggestion to make it a<strong> choice </strong>for the ranger to choose the combat abilities or the utility abilities. In my campaign I chose combat, but had an equal number of times where utility would have been better (chult and never getting lost or slowed down is very powerful).</p><p></p><p>-<strong>Primal Awareness</strong> is hard on the DM. The range as written is 5 miles, which means the DM needs to decide if any of the hated enemies are within 5 miles or not, right then on the spot. I made the suggestion to my DM that it is a variable sense ability and that the range is not fixed. Pretty much it is just sensing that their are hated targets nearby and a general feeling of where it is ("you feel a strong sense of undead to the north some distance away, it could be a single massive undead or lots of small ones").</p><p></p><p>The animal aspect seemed out of place. It seemed to me that it was an ability that an animal handling check could accomplish. I asked for it to be removed for my character.</p><p></p><p><strong>I would move this in place of favored enemy at level 1.</strong></p><p></p><p></p><p>Things I like</p><p></p><p>- Extra damage and some more defensive abilities for hated targets is really nice. Greater favored enemy is really nice to go for and is a good ability for a level 6 ranger.</p><p>- fleet of foot at level 8 is very nice, compared to the current ranger ability.</p><p></p><p>I would say that the extra damage can get to be too much if the player really looks to abuse it, but in general it is not that big of a deal. If you are concerned about the potential for +4 damage per hit on a target, just reduce it to +2 for Greater Favored Enemy. </p><p>I'm doing the full +4 and a few times I could burn down a single opponent really fast, but most of the time it does not play that big of a role. It could be a byproduct of my having horde breaker and monk's flurry of blows, so I can do up to 5 attacks in close combat and really rack up the flat bonuses. A ranger stuck with 2 attacks per round, or 3 with horde breaker, would not see the same benefit.</p><p></p><p></p><p>I have no experience with the beast master</p><p></p><p></p><p>In general I really like playing the unearthed arcana ranger. It is too much if left as-is, but a few minor changes and it can turn into a very capable combatant or a very capable guide, without feeling like it does everything.</p></blockquote><p></p>
[QUOTE="Sleepy Walker, post: 7355149, member: 6924770"] I'm actually playing an unearthed arcana ranger multiclassed with a monk right now. Level 12 as of right now, ranger 7/monk 5. Things that could be overpowered: -Favored enemy (level 1): -Natural Explorer (Level 1): -Primal Awareness (Level 3): Solutions: -[B]Favored enemy[/B] is a good trait, but [B]should be moved to level 3 to help prevent a 1 level dip[/B]. -[B]Natural Explorer[/B] is just plain too good. Suggestion to make it a[B] choice [/B]for the ranger to choose the combat abilities or the utility abilities. In my campaign I chose combat, but had an equal number of times where utility would have been better (chult and never getting lost or slowed down is very powerful). -[B]Primal Awareness[/B] is hard on the DM. The range as written is 5 miles, which means the DM needs to decide if any of the hated enemies are within 5 miles or not, right then on the spot. I made the suggestion to my DM that it is a variable sense ability and that the range is not fixed. Pretty much it is just sensing that their are hated targets nearby and a general feeling of where it is ("you feel a strong sense of undead to the north some distance away, it could be a single massive undead or lots of small ones"). The animal aspect seemed out of place. It seemed to me that it was an ability that an animal handling check could accomplish. I asked for it to be removed for my character. [B]I would move this in place of favored enemy at level 1.[/B] Things I like - Extra damage and some more defensive abilities for hated targets is really nice. Greater favored enemy is really nice to go for and is a good ability for a level 6 ranger. - fleet of foot at level 8 is very nice, compared to the current ranger ability. I would say that the extra damage can get to be too much if the player really looks to abuse it, but in general it is not that big of a deal. If you are concerned about the potential for +4 damage per hit on a target, just reduce it to +2 for Greater Favored Enemy. I'm doing the full +4 and a few times I could burn down a single opponent really fast, but most of the time it does not play that big of a role. It could be a byproduct of my having horde breaker and monk's flurry of blows, so I can do up to 5 attacks in close combat and really rack up the flat bonuses. A ranger stuck with 2 attacks per round, or 3 with horde breaker, would not see the same benefit. I have no experience with the beast master In general I really like playing the unearthed arcana ranger. It is too much if left as-is, but a few minor changes and it can turn into a very capable combatant or a very capable guide, without feeling like it does everything. [/QUOTE]
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