Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Returns to Monthly With Some Revised Subclasses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 7714621" data-attributes="member: 6704184"><p>Anyway, I think these all run a little more smoothly, and just work better, than the first attempt. </p><p></p><p>Well, maybe not FS, but I've never cared about that concept or enjoyed it, and I try not to critique the design of concepts I don't like. </p><p></p><p>Sword Bard is a little weird with the two weapon fighting, and I can't tell what the intent actually was because the wording seems so obtuse on the subject, and it have TWF fighing style as one of only two options. </p><p></p><p>But I allow all Fighting Styles any time Fighitng Styles are in a feature, and it's never caused a problem, and I'd probably go Mariner with a Sword Bard, anyway. </p><p></p><p>someone said that the 10 foot speed bonus would only be useful if you're using a polearm, and I wonder what kind of games would lead a person to that conclusion. Definitely not anything like the games I play in. My current low level Monk definitely notices the difference in speed, as does my shadar-kai, who in the writeup im using get extra speed while in dim light or darkness. Especially when there are snipers and casters on the enemy team. Which is almost every fight, because we never use random encounters, and most of the time we fight intelligent enemies, not just beasts or the like. </p><p></p><p>Maybe something in there is why I value a 10 foot bonus to speed more than some others do? </p><p></p><p>Anyway, the push from Mobile Flourish should probably be 5ft, plus BIDiie+Cha mod, or something. Maybe just make it 10ft plus die result. The die result is just a ribbon added to the actual ability, I figure. A way to make it not that would be to double it, so you push 5ft plus twice the result of the roll. However, Cha mod plus the die result is more reliable, and very similar average numbers. </p><p></p><p>I'd also kinda like it if there were at least one flourish that helped your allies. Opening up the target to attacks from your team, or something. </p><p></p><p>Some tweaking of the flourishes, and figure out that wording issue, and I'd play it, though.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7714621, member: 6704184"] Anyway, I think these all run a little more smoothly, and just work better, than the first attempt. Well, maybe not FS, but I've never cared about that concept or enjoyed it, and I try not to critique the design of concepts I don't like. Sword Bard is a little weird with the two weapon fighting, and I can't tell what the intent actually was because the wording seems so obtuse on the subject, and it have TWF fighing style as one of only two options. But I allow all Fighting Styles any time Fighitng Styles are in a feature, and it's never caused a problem, and I'd probably go Mariner with a Sword Bard, anyway. someone said that the 10 foot speed bonus would only be useful if you're using a polearm, and I wonder what kind of games would lead a person to that conclusion. Definitely not anything like the games I play in. My current low level Monk definitely notices the difference in speed, as does my shadar-kai, who in the writeup im using get extra speed while in dim light or darkness. Especially when there are snipers and casters on the enemy team. Which is almost every fight, because we never use random encounters, and most of the time we fight intelligent enemies, not just beasts or the like. Maybe something in there is why I value a 10 foot bonus to speed more than some others do? Anyway, the push from Mobile Flourish should probably be 5ft, plus BIDiie+Cha mod, or something. Maybe just make it 10ft plus die result. The die result is just a ribbon added to the actual ability, I figure. A way to make it not that would be to double it, so you push 5ft plus twice the result of the roll. However, Cha mod plus the die result is more reliable, and very similar average numbers. I'd also kinda like it if there were at least one flourish that helped your allies. Opening up the target to attacks from your team, or something. Some tweaking of the flourishes, and figure out that wording issue, and I'd play it, though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Returns to Monthly With Some Revised Subclasses
Top