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*Dungeons & Dragons
Unearthed Arcana Returns to Monthly With Some Revised Subclasses
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<blockquote data-quote="Sword of Spirit" data-source="post: 7714627" data-attributes="member: 6677017"><p>No one has mentioned the biggest problem with the current (otherwise pretty cool) kensei implementation: the <em>weapon focused</em> monk subclass is the one that is required to make the most <em>unarmed</em> attacks. Take a look at bullet point 2 of Path of the Kensei. In order to get that +2 AC, you can never take more than one weapon attack per turn, because the bonus action unarmed strike from Martial Arts isn't part of an Attack action, so it doesn't meet the prerequisite for the +2 AC bonus (and if you use Extra Attack once you have it, you still have to use one of those attacks unarmed). You literally have to not use your weapon in order to get that bonus, which is absurd. It runs counter to the flavor of the entire class.</p><p></p><p>I also don't get why range weapons are even allowed, because I don't recall them being an option in the original AD&D class, but maybe they are going for a zen archery sort of thing.</p><p></p><p>As far as favored soul, I like what they are doing with it--and I hated the original favored soul and wasn't too keen on the one last time around. But that's because they have transmogrified it to a "celestial heritage" sorcererous origin, rather than a port of the 3e concept. I can understand why people who liked the 3e class might be unhappy with slapping its name on something different.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7714627, member: 6677017"] No one has mentioned the biggest problem with the current (otherwise pretty cool) kensei implementation: the [I]weapon focused[/I] monk subclass is the one that is required to make the most [I]unarmed[/I] attacks. Take a look at bullet point 2 of Path of the Kensei. In order to get that +2 AC, you can never take more than one weapon attack per turn, because the bonus action unarmed strike from Martial Arts isn't part of an Attack action, so it doesn't meet the prerequisite for the +2 AC bonus (and if you use Extra Attack once you have it, you still have to use one of those attacks unarmed). You literally have to not use your weapon in order to get that bonus, which is absurd. It runs counter to the flavor of the entire class. I also don't get why range weapons are even allowed, because I don't recall them being an option in the original AD&D class, but maybe they are going for a zen archery sort of thing. As far as favored soul, I like what they are doing with it--and I hated the original favored soul and wasn't too keen on the one last time around. But that's because they have transmogrified it to a "celestial heritage" sorcererous origin, rather than a port of the 3e concept. I can understand why people who liked the 3e class might be unhappy with slapping its name on something different. [/QUOTE]
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Unearthed Arcana Returns to Monthly With Some Revised Subclasses
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