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Unearthed Arcana Returns to Monthly With Some Revised Subclasses
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<blockquote data-quote="Dausuul" data-source="post: 7714672" data-attributes="member: 58197"><p> <ul> <li data-xf-list-type="ul"><strong>Path of the Ancestral Guardian:</strong> The spirits of your ancestors come to aid you in battle... except you're the one person they <em>don't</em> aid. They aid the squishy wizard and the weaselly rogue and the sanctimonious cleric--at your expense, I might add. Once those weaklings are dead or fled, and you're the last one standing against a terrible monster, the spirits of your ancestors stand around with their thumbs up their butts. Great concept, solid mechanics, but this concept does not belong with these mechanics*. Except the clairvoyance thing, that bit is neat.</li> <li data-xf-list-type="ul"><strong>College of Swords:</strong> Plenty of folks have pointed out that two-weapon fighting technically doesn't work with Blade Flourish. This is easily rectified (just allow Blade Flourish to count as an Attack action for TWF); I trust WotC will take care of that before official release. Other than that, I think this is a very solid offering, the best of the five and a significant improvement on the Valor Bard.</li> <li data-xf-list-type="ul"><strong>Arcane Archer:</strong> Most of the arrow options feel clunky and forced to me, but I <em>always</em> feel that way about the Arcane Archer; I have never met an implementation of the class that I liked. The concept leaves me utterly cold. So I will leave it to Arcane Archer fans to judge whether this version is good or bad. It seems reasonably effective mechanically.</li> <li data-xf-list-type="ul"><strong>Path of the Kensei:</strong> ...So, this is for people who like the flavor and core abilities of the monk, but don't like having to fight with farm implements. It does the job, but I'd like to see more focus on a single weapon and more of a mystical link with that specific weapon. "Nothing in this world can you trust; not men, not women, not beasts... <em>This</em> you can trust.**"</li> <li data-xf-list-type="ul"><strong>Favored Soul:</strong> So, your sorcerer gets to use cleric spells. And you can use sorcery points to be a better healbot. That's really all there is to this one. This subclass used to give you a bunch of flavors depending on your choice of deity; now it's pure vanilla. Borrrring. Bring back access to domain spells. Or Channel Divinity. Or <em>something</em> where a Favored Soul of Bane is different from a Favored Soul of Sune.</li> </ul><p>[SIZE=-2]*Although now I kinda want to make an Ancestral Guardian barbarian whose ancestors are just a**holes and think it's funny when their descendants get themselves killed.</p><p></p><p>**Yes, I know this quote is from a barbarian, not a monk. Considering the barbarian in question got himself killed in the next scene, he's in no position to cry plagiarism. He should have spent less time pondering the riddle of steel and more time pondering how to make his ancestors leave him alone.[/SIZE]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7714672, member: 58197"] [LIST] [*][B]Path of the Ancestral Guardian:[/B] The spirits of your ancestors come to aid you in battle... except you're the one person they [I]don't[/I] aid. They aid the squishy wizard and the weaselly rogue and the sanctimonious cleric--at your expense, I might add. Once those weaklings are dead or fled, and you're the last one standing against a terrible monster, the spirits of your ancestors stand around with their thumbs up their butts. Great concept, solid mechanics, but this concept does not belong with these mechanics*. Except the clairvoyance thing, that bit is neat. [*][B]College of Swords:[/B] Plenty of folks have pointed out that two-weapon fighting technically doesn't work with Blade Flourish. This is easily rectified (just allow Blade Flourish to count as an Attack action for TWF); I trust WotC will take care of that before official release. Other than that, I think this is a very solid offering, the best of the five and a significant improvement on the Valor Bard. [*][B]Arcane Archer:[/B] Most of the arrow options feel clunky and forced to me, but I [I]always[/I] feel that way about the Arcane Archer; I have never met an implementation of the class that I liked. The concept leaves me utterly cold. So I will leave it to Arcane Archer fans to judge whether this version is good or bad. It seems reasonably effective mechanically. [*][B]Path of the Kensei:[/B] ...So, this is for people who like the flavor and core abilities of the monk, but don't like having to fight with farm implements. It does the job, but I'd like to see more focus on a single weapon and more of a mystical link with that specific weapon. "Nothing in this world can you trust; not men, not women, not beasts... [I]This[/I] you can trust.**" [*][B]Favored Soul:[/B] So, your sorcerer gets to use cleric spells. And you can use sorcery points to be a better healbot. That's really all there is to this one. This subclass used to give you a bunch of flavors depending on your choice of deity; now it's pure vanilla. Borrrring. Bring back access to domain spells. Or Channel Divinity. Or [I]something[/I] where a Favored Soul of Bane is different from a Favored Soul of Sune. [/LIST] [SIZE=-2]*Although now I kinda want to make an Ancestral Guardian barbarian whose ancestors are just a**holes and think it's funny when their descendants get themselves killed. **Yes, I know this quote is from a barbarian, not a monk. Considering the barbarian in question got himself killed in the next scene, he's in no position to cry plagiarism. He should have spent less time pondering the riddle of steel and more time pondering how to make his ancestors leave him alone.[/SIZE] [/QUOTE]
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