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Unearthed Arcana Returns to Monthly With Some Revised Subclasses
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<blockquote data-quote="Al2O3" data-source="post: 7714688" data-attributes="member: 6802284"><p>I really like the current UA. For those I care about they are great improvements and seem promising even for material I thought beyond hope. After seeing this I guess they might even make a warlord I like at some point (e.g. as an UA at some point after the next book with crunch is published).</p><p></p><p>The Arcane Archer seems like a good contender to the revised ranger when it comes to convincing me to play a ranged non-caster. There is one thing I would like to change:</p><p>Instead of turning normal arrows into +1 arrows I would like to conjure arrows from thin air, counting them as magic for overcoming resistances. Maybe make the last part an improvement at level 7 as a sort of ribbon ("you learn to keep some of the magic in the arrow"). This is mostly me disliking the bookkeeping and having to pay for ammunition when Eldritch blast is free.</p><p></p><p>Barbarians as defenders took me a couple of seconds to accept, but if I want to play a tank it might work really well. Seems really fun to combine with someone marking or similar (giving the enemy disadvantage vs everyone and everyone resistance vs a lot of damage).</p><p></p><p>Blade flourish should be fine after another set of feedback and polish. I need to check PHB chapter 5 before I understand what weapons a Kensei can and cannot use. Otherwise it looks great to me. It might be a hard choice between that and the Sun Soul for my favourite monk.</p><p></p><p>The sorcerer is still a Sorcerer. The things I find fun in the game do not work well with more than 1 level of sorcerer (but I do love that one level on my current Swashbuckler 5/Dragon sorcerer 1).</p><p></p><p>Sent from my Nexus 6 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="Al2O3, post: 7714688, member: 6802284"] I really like the current UA. For those I care about they are great improvements and seem promising even for material I thought beyond hope. After seeing this I guess they might even make a warlord I like at some point (e.g. as an UA at some point after the next book with crunch is published). The Arcane Archer seems like a good contender to the revised ranger when it comes to convincing me to play a ranged non-caster. There is one thing I would like to change: Instead of turning normal arrows into +1 arrows I would like to conjure arrows from thin air, counting them as magic for overcoming resistances. Maybe make the last part an improvement at level 7 as a sort of ribbon ("you learn to keep some of the magic in the arrow"). This is mostly me disliking the bookkeeping and having to pay for ammunition when Eldritch blast is free. Barbarians as defenders took me a couple of seconds to accept, but if I want to play a tank it might work really well. Seems really fun to combine with someone marking or similar (giving the enemy disadvantage vs everyone and everyone resistance vs a lot of damage). Blade flourish should be fine after another set of feedback and polish. I need to check PHB chapter 5 before I understand what weapons a Kensei can and cannot use. Otherwise it looks great to me. It might be a hard choice between that and the Sun Soul for my favourite monk. The sorcerer is still a Sorcerer. The things I find fun in the game do not work well with more than 1 level of sorcerer (but I do love that one level on my current Swashbuckler 5/Dragon sorcerer 1). Sent from my Nexus 6 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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