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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Returns to Monthly With Some Revised Subclasses
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<blockquote data-quote="MoonSong" data-source="post: 7714729" data-attributes="member: 6689464"><p>Ideally every favored soul should be as different from each other as possible. Just like ideally sorcerers should be as different from each other as possible. I'll take what I can get, baby steps. Having all favored souls with enforced cure wounds isn't the best possible case, but, at least by having free reign over the cleric list they can be even more different from each other than all other official sorcerers can aspire to. Free cure wounds is a small price to pay in order to get all of the capabilities that the cleric list brings. Like summons, long-term effects, wards, divinations... Besides healing feels like something sorcerers should be able to do -not all of them of course- and something I would want to do anyway. </p><p></p><p></p><p></p><p>The problem is that it adds yet another negative degree of liberty, the class is already quite constrained and suffers from cookie cuter syndrome. Compulsory cure wounds isn't as bad, IMO. Yes all favored souls will have it, but the similarities will end there. The real value of the subclass resides on the sheer amount of options you have, that is where you get to be an individual or the living embodiment of a deity, and it helps a lot, because having a set of preapproved lists would be quite limiting (bonus spells are out of the equation so they would bring less flexibility not more. From experience with the first version of the favored soul, I can tell you the domains available put a heavy strain on your character concept, and that is with them as bonus spells without them freebies, they are even more limiting). </p><p></p><p></p><p>I also wish for it, but at the same time I would feel like less of a munchkin when asking a DM to allow it. I know from experience it isn't really unbalancing, but it looks overpowered from the outside.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7714729, member: 6689464"] Ideally every favored soul should be as different from each other as possible. Just like ideally sorcerers should be as different from each other as possible. I'll take what I can get, baby steps. Having all favored souls with enforced cure wounds isn't the best possible case, but, at least by having free reign over the cleric list they can be even more different from each other than all other official sorcerers can aspire to. Free cure wounds is a small price to pay in order to get all of the capabilities that the cleric list brings. Like summons, long-term effects, wards, divinations... Besides healing feels like something sorcerers should be able to do -not all of them of course- and something I would want to do anyway. The problem is that it adds yet another negative degree of liberty, the class is already quite constrained and suffers from cookie cuter syndrome. Compulsory cure wounds isn't as bad, IMO. Yes all favored souls will have it, but the similarities will end there. The real value of the subclass resides on the sheer amount of options you have, that is where you get to be an individual or the living embodiment of a deity, and it helps a lot, because having a set of preapproved lists would be quite limiting (bonus spells are out of the equation so they would bring less flexibility not more. From experience with the first version of the favored soul, I can tell you the domains available put a heavy strain on your character concept, and that is with them as bonus spells without them freebies, they are even more limiting). I also wish for it, but at the same time I would feel like less of a munchkin when asking a DM to allow it. I know from experience it isn't really unbalancing, but it looks overpowered from the outside. [/QUOTE]
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Unearthed Arcana Returns to Monthly With Some Revised Subclasses
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