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*Dungeons & Dragons
Unearthed Arcana Returns to Monthly With Some Revised Subclasses
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<blockquote data-quote="Chaosmancer" data-source="post: 7714754" data-attributes="member: 6801228"><p>Just to try and clear up confusion, that was a response to another poster suggesting that the Kensei be allowed to use their weapon to use the Flurry of Blows ability. </p><p></p><p></p><p>Honestly, I'm not enthused about this new kensei, I find the majority of the abilities boring after level 3. However, it does actually function now and doesn't require the twisting and champing of the previous version. I just wish their 6th, 11th and 17th level abilities were interesting... well, actually I'll give them level 6. The magic to ignore resistance they should keep and precise strike is more damage which is actually kind of a cool ability. </p><p></p><p>So really, I just want more interesting abilties for 11 and 17, accuracy isn't interesting on a sword wielding martial artist. Crazy martial art moves are interesting. Though, the problem could be that they wanted abilities that worked both for melee and ranged, which is why these are such generic abilities.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7714754, member: 6801228"] Just to try and clear up confusion, that was a response to another poster suggesting that the Kensei be allowed to use their weapon to use the Flurry of Blows ability. Honestly, I'm not enthused about this new kensei, I find the majority of the abilities boring after level 3. However, it does actually function now and doesn't require the twisting and champing of the previous version. I just wish their 6th, 11th and 17th level abilities were interesting... well, actually I'll give them level 6. The magic to ignore resistance they should keep and precise strike is more damage which is actually kind of a cool ability. So really, I just want more interesting abilties for 11 and 17, accuracy isn't interesting on a sword wielding martial artist. Crazy martial art moves are interesting. Though, the problem could be that they wanted abilities that worked both for melee and ranged, which is why these are such generic abilities. [/QUOTE]
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Unearthed Arcana Returns to Monthly With Some Revised Subclasses
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