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Unearthed Arcana Returns to Monthly With Some Revised Subclasses
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7714912" data-attributes="member: 6802951"><p>Pole weapons like the pike(longspear etc) were heavy because they were very long - as you say: to deal with cavalry as well as formations of soldiers. If you tried to make them lighter, they wouldn't have the strength to hold up to the forces involved - including foes hacking through the haft. Polearms like the halberd were heavy because they were designed to combine weight with the leverage of a haft to generate a very powerful strike to deal with armour.</p><p></p><p>There is also the issue that an 10lb, 15ft weapon wielded by a 6ft, 200lb human is much easier to wield than the same weapon being hefted by a 3ft, 60lb halfling.</p><p></p><p>There is a fair amount of difference between creating a new weapon that anyone can use, and people being able to spend a feat on getting similar effects. Bear in mind that while the finesse property is irrelevant for Monks, it does change the ability balance in the game significantly for other classes. For games inspired by some media, not having to use a whip to be able to optimise a dex-based character wanting reach will fit some concepts better.</p><p></p><p> I have conceptual issues with the idea of a two-handed Finesse weapon. I personally don't think that there is enough of a requirement for finessers to have a pole weapon for purely game reasons to create one. But me and my group tend to be a little picky about that sort of thing, and I can absolutely see another group wanting to add a weapon like that.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7714912, member: 6802951"] Pole weapons like the pike(longspear etc) were heavy because they were very long - as you say: to deal with cavalry as well as formations of soldiers. If you tried to make them lighter, they wouldn't have the strength to hold up to the forces involved - including foes hacking through the haft. Polearms like the halberd were heavy because they were designed to combine weight with the leverage of a haft to generate a very powerful strike to deal with armour. There is also the issue that an 10lb, 15ft weapon wielded by a 6ft, 200lb human is much easier to wield than the same weapon being hefted by a 3ft, 60lb halfling. There is a fair amount of difference between creating a new weapon that anyone can use, and people being able to spend a feat on getting similar effects. Bear in mind that while the finesse property is irrelevant for Monks, it does change the ability balance in the game significantly for other classes. For games inspired by some media, not having to use a whip to be able to optimise a dex-based character wanting reach will fit some concepts better. I have conceptual issues with the idea of a two-handed Finesse weapon. I personally don't think that there is enough of a requirement for finessers to have a pole weapon for purely game reasons to create one. But me and my group tend to be a little picky about that sort of thing, and I can absolutely see another group wanting to add a weapon like that. [/QUOTE]
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Unearthed Arcana Returns to Monthly With Some Revised Subclasses
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