Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Returns to Monthly With Some Revised Subclasses
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="doctorbadwolf" data-source="post: 7714933" data-attributes="member: 6704184"><p>IMO, it's all abstractions that we have to come to our own understanding of in terms of the fiction. I don't buy for a second that staves shouldn't be finesse under most posited explanations of finesse in this thread, for instance. You can find a way to justify it, but it is a justification after the fact, not the reason that quarterstaff wielders who aren't monks have to use Strength. </p><p></p><p></p><p>Anyway, at the risk of further stirring the pot, I'm also talking to my players about making many of the two handed weapons able to have reach at the cost of a damage die step, with different stances. Basically, the default is whatever the weapon normally does, and as a bonus action you can change stance to reach, losing a die step, and stay in that stance for the rest of the fight, if you want, or change back as another bonus action. </p><p></p><p>Some weapons will also steal a bullet point from Spear Mastery, and gain a Lunge property, where they can spend a bonus action to gain reach for the rest of their turn. These would be the Rapier, Longsword, at least. </p><p></p><p>Haven't decided on quarterstaff yet. A lot of staff fighting can be very similar to two handed spear fighting, which should have reach IMO. But it's also versatile. Versatile and variable reach, I'm not sure of, so maybe just add Lunge to it. </p><p></p><p>Now, I know some of you think that such things should only live in feats or whatever, but I disagree completely.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7714933, member: 6704184"] IMO, it's all abstractions that we have to come to our own understanding of in terms of the fiction. I don't buy for a second that staves shouldn't be finesse under most posited explanations of finesse in this thread, for instance. You can find a way to justify it, but it is a justification after the fact, not the reason that quarterstaff wielders who aren't monks have to use Strength. Anyway, at the risk of further stirring the pot, I'm also talking to my players about making many of the two handed weapons able to have reach at the cost of a damage die step, with different stances. Basically, the default is whatever the weapon normally does, and as a bonus action you can change stance to reach, losing a die step, and stay in that stance for the rest of the fight, if you want, or change back as another bonus action. Some weapons will also steal a bullet point from Spear Mastery, and gain a Lunge property, where they can spend a bonus action to gain reach for the rest of their turn. These would be the Rapier, Longsword, at least. Haven't decided on quarterstaff yet. A lot of staff fighting can be very similar to two handed spear fighting, which should have reach IMO. But it's also versatile. Versatile and variable reach, I'm not sure of, so maybe just add Lunge to it. Now, I know some of you think that such things should only live in feats or whatever, but I disagree completely. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Returns to Monthly With Some Revised Subclasses
Top