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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Revenant Subrace, Monster Hunter, and Inquisitive
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<blockquote data-quote="pdegan2814" data-source="post: 7697977" data-attributes="member: 6801202"><p>My take on making Superiority Dice common to all Fighter archetypes would be something like this:</p><p></p><p>You still acquire them at Level 3. All Fighters get to use them as generic boosters for attack & damage rolls with weapons. Each archetype then gets some abilities unique to them to use the dice with. Something like this:</p><p></p><p>Champion: Initiative rolls, Strength(Athletics) or Dexterity(Acrobatics) checks, Str/Dex/Con saving throws(as a counterpoint to the Monster Hunter using them on Int/Wis/Cha saves), something like this</p><p>Battle Master: Just like it is now, but they get Precision Attack by default(the other maneuvers add to damage as-is, I don't see a need for a vanilla "Damaging Attack" maneuver like the others would get). </p><p>Eldritch Knight: Spell Attack rolls, when making a save against a spell(not sure if this would be OP, might have to set limits on it), Intelligence(Arcana) checks, weapon damage from a Superiority Die is considered magical, perhaps even a way to let the EK deal fire/cold/necrotic/etc damage with the die(though I would limit the EK's ability to choose a type somehow, either learning types the way the Battlemaster learns maneuvers, or something similar). </p><p></p><p>I'm sure those ideas are woefully unbalanced, but something along those lines would be a way to spread the Superiority Dice mechanic out to the other archetypes, and make it more of a core Fighter feature.</p></blockquote><p></p>
[QUOTE="pdegan2814, post: 7697977, member: 6801202"] My take on making Superiority Dice common to all Fighter archetypes would be something like this: You still acquire them at Level 3. All Fighters get to use them as generic boosters for attack & damage rolls with weapons. Each archetype then gets some abilities unique to them to use the dice with. Something like this: Champion: Initiative rolls, Strength(Athletics) or Dexterity(Acrobatics) checks, Str/Dex/Con saving throws(as a counterpoint to the Monster Hunter using them on Int/Wis/Cha saves), something like this Battle Master: Just like it is now, but they get Precision Attack by default(the other maneuvers add to damage as-is, I don't see a need for a vanilla "Damaging Attack" maneuver like the others would get). Eldritch Knight: Spell Attack rolls, when making a save against a spell(not sure if this would be OP, might have to set limits on it), Intelligence(Arcana) checks, weapon damage from a Superiority Die is considered magical, perhaps even a way to let the EK deal fire/cold/necrotic/etc damage with the die(though I would limit the EK's ability to choose a type somehow, either learning types the way the Battlemaster learns maneuvers, or something similar). I'm sure those ideas are woefully unbalanced, but something along those lines would be a way to spread the Superiority Dice mechanic out to the other archetypes, and make it more of a core Fighter feature. [/QUOTE]
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Unearthed Arcana: Revenant Subrace, Monster Hunter, and Inquisitive
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