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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Revenant Subrace, Monster Hunter, and Inquisitive
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<blockquote data-quote="Tectuktitlay" data-source="post: 7697980" data-attributes="member: 82812"><p>I'm still not getting the thoughts about the Insightful Fighting. How is it not perfectly fine as-is? </p><p></p><p>So, a Thief doesn't have any extras added to the sneak attack. They are quicker at doing other rogue-ish stuff, like picking locks and whatnot, instead.</p><p></p><p>Assassin's have a more limited form of bonus to sneak attack, but in exchange they do enormous amounts of damage to anyone they get the drop on. Even at merely third level, anyone they surprise is going to be taking a massive 2d8+4d6+modifiers damage that first turn. Eventually, that turns into a ridiculous (2d8+20d6+modifiers)x2 on a successful Con save, death on a failed Con save. And being as sneaky with expertise, etc, an assassin should be able to get the drop on people pretty consistently. </p><p></p><p> Arcane Tricksters get magic. Flat out, they get spellcasting. Yeah. </p><p></p><p>Swashbucklers get to sneak attack anyone who is adjacent to one of your allies, or anyone who is not adjacent to anyone but you, all day, every day. Swashbucklers get rewarded by being able to sneak attack anyone who is careless and isolates themselves, as they duel people. </p><p></p><p>Inquisitives get rewarded by being able to consistently sneak attack one person, as long as they stay focused on that one person. They're almost like Avengers in that sense. They pick an enemy, and stay focused on it, or take a chance (since it requires a successful contested check) if they wish to start Insightfully Fighting someone else. </p><p></p><p>Not seeing anything remotely unbalanced with that ability.</p></blockquote><p></p>
[QUOTE="Tectuktitlay, post: 7697980, member: 82812"] I'm still not getting the thoughts about the Insightful Fighting. How is it not perfectly fine as-is? So, a Thief doesn't have any extras added to the sneak attack. They are quicker at doing other rogue-ish stuff, like picking locks and whatnot, instead. Assassin's have a more limited form of bonus to sneak attack, but in exchange they do enormous amounts of damage to anyone they get the drop on. Even at merely third level, anyone they surprise is going to be taking a massive 2d8+4d6+modifiers damage that first turn. Eventually, that turns into a ridiculous (2d8+20d6+modifiers)x2 on a successful Con save, death on a failed Con save. And being as sneaky with expertise, etc, an assassin should be able to get the drop on people pretty consistently. Arcane Tricksters get magic. Flat out, they get spellcasting. Yeah. Swashbucklers get to sneak attack anyone who is adjacent to one of your allies, or anyone who is not adjacent to anyone but you, all day, every day. Swashbucklers get rewarded by being able to sneak attack anyone who is careless and isolates themselves, as they duel people. Inquisitives get rewarded by being able to consistently sneak attack one person, as long as they stay focused on that one person. They're almost like Avengers in that sense. They pick an enemy, and stay focused on it, or take a chance (since it requires a successful contested check) if they wish to start Insightfully Fighting someone else. Not seeing anything remotely unbalanced with that ability. [/QUOTE]
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Unearthed Arcana: Revenant Subrace, Monster Hunter, and Inquisitive
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