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Unearthed Arcana: Revenant Subrace, Monster Hunter, and Inquisitive
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<blockquote data-quote="Saeviomagy" data-source="post: 7698025" data-attributes="member: 5890"><p>I'd much rather broaden battlemaster than create subclasses which are functionally identical to it, but with pre-selected choices. I think that adding new maneuvers and switching up know your enemy to have more of a monstrous focus would make a more useful addition than this. Either that or go way, way further in adding non-combat ability to the class.</p><p></p><p>The inquisitive is interesting: a wisdom based rogue. Ear for deceit heavily overlaps with reliable talent, and tends to not be great because I tend to use passive insight to set DCs rather than as a roll. Bonus action perception/investigation checks sounds ok, as long as you're making perception checks an action. Generally that makes little sense to me. The investigation bit does make these guys great at defeating illusions, but that means the best bit of a class ability for a wisdom subclass is intelligence based... Insightful fighting will do nothing most of the time, because as others have said: rogues basically sneak attack all the time. And I'm not keen on introducing in-combat opposed checks, because the randomness is so huge. Steady eye is interesting, but is going to lead arguments about out-of-combat perception checks.</p><p></p><p>Revenant is... hard to gauge. It's an interesting concept, but if I were to use it, I wouldn't bother mucking about with subrace stuff (and I wouldn't give out a con bonus either). The other features are relatively minor. Regenerating 1hp per round mostly makes a difference in that it encourages people to finish you off, and that's by far the strongest ability.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7698025, member: 5890"] I'd much rather broaden battlemaster than create subclasses which are functionally identical to it, but with pre-selected choices. I think that adding new maneuvers and switching up know your enemy to have more of a monstrous focus would make a more useful addition than this. Either that or go way, way further in adding non-combat ability to the class. The inquisitive is interesting: a wisdom based rogue. Ear for deceit heavily overlaps with reliable talent, and tends to not be great because I tend to use passive insight to set DCs rather than as a roll. Bonus action perception/investigation checks sounds ok, as long as you're making perception checks an action. Generally that makes little sense to me. The investigation bit does make these guys great at defeating illusions, but that means the best bit of a class ability for a wisdom subclass is intelligence based... Insightful fighting will do nothing most of the time, because as others have said: rogues basically sneak attack all the time. And I'm not keen on introducing in-combat opposed checks, because the randomness is so huge. Steady eye is interesting, but is going to lead arguments about out-of-combat perception checks. Revenant is... hard to gauge. It's an interesting concept, but if I were to use it, I wouldn't bother mucking about with subrace stuff (and I wouldn't give out a con bonus either). The other features are relatively minor. Regenerating 1hp per round mostly makes a difference in that it encourages people to finish you off, and that's by far the strongest ability. [/QUOTE]
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Community
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Unearthed Arcana: Revenant Subrace, Monster Hunter, and Inquisitive
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