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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Revenant Subrace, Monster Hunter, and Inquisitive
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<blockquote data-quote="Istbor" data-source="post: 7698057" data-attributes="member: 6801670"><p>I take a very different view than some here. I think the article was quite good and fits well in Ravenloft, and other worlds quite nicely. </p><p></p><p>The Monster Hunter, sounds fun. You have a more focused strategy when fighting specific monsters, and it provided you with tools to track and resist those monsters should they try to get the better of you. It does things the Battle master just cant, because it is not a battle master. I personally love that fighters are getting something more that more attacks and damage. </p><p></p><p>The rogue is interesting and different. These past rogue sub-classes have been making me really want to play a rogue, something I have not done for a very long time. </p><p></p><p>The revenant concept is different for 5e. I like it. Sure, there is certainly some strength to it, but they are essentially now players with one track minds. Your former character brought back by sheer force of will, but still less somehow. Not all of it truely returned nor ever will. This would be fun, but I would never do it without talking to the player and having their by in with knowledge that their character is now going to be wholly driven to complete this goal, and really no longer able to be distracted by other worldly wants or needs.</p><p></p><p></p><p></p><p>Well, it is different in that the Paladin, likely still has a conscience and wants to help the world at large or is seeking vengeance toward a more broad idea in the world that will always be present. Whereas the Revenant ONLY wants to help the world by completing the one goal that pulled him or her back to the material plane. They want rest, and they can only get it through completing this final quest. A vengeance paladin likely still has a life afterwards. Or better yet, completing that vengeance, is finally free to have a normal life.</p></blockquote><p></p>
[QUOTE="Istbor, post: 7698057, member: 6801670"] I take a very different view than some here. I think the article was quite good and fits well in Ravenloft, and other worlds quite nicely. The Monster Hunter, sounds fun. You have a more focused strategy when fighting specific monsters, and it provided you with tools to track and resist those monsters should they try to get the better of you. It does things the Battle master just cant, because it is not a battle master. I personally love that fighters are getting something more that more attacks and damage. The rogue is interesting and different. These past rogue sub-classes have been making me really want to play a rogue, something I have not done for a very long time. The revenant concept is different for 5e. I like it. Sure, there is certainly some strength to it, but they are essentially now players with one track minds. Your former character brought back by sheer force of will, but still less somehow. Not all of it truely returned nor ever will. This would be fun, but I would never do it without talking to the player and having their by in with knowledge that their character is now going to be wholly driven to complete this goal, and really no longer able to be distracted by other worldly wants or needs. Well, it is different in that the Paladin, likely still has a conscience and wants to help the world at large or is seeking vengeance toward a more broad idea in the world that will always be present. Whereas the Revenant ONLY wants to help the world by completing the one goal that pulled him or her back to the material plane. They want rest, and they can only get it through completing this final quest. A vengeance paladin likely still has a life afterwards. Or better yet, completing that vengeance, is finally free to have a normal life. [/QUOTE]
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Unearthed Arcana: Revenant Subrace, Monster Hunter, and Inquisitive
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