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Unearthed Arcana Revisits Psionics
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<blockquote data-quote="Charlaquin" data-source="post: 7964726" data-attributes="member: 6779196"><p>My thoughts as I read through this:</p><ul> <li data-xf-list-type="ul">Gonna try calling it Psi now? Ok...</li> <li data-xf-list-type="ul">“Psionic aptitude can be used to cast spells” is a <em>consistent</em> element of Psionic power? Really?</li> <li data-xf-list-type="ul">Wow, this is a lot more preamble than usual for a UA. Guess they figure it’ll go over better if they explain themselves in the article itself.</li> <li data-xf-list-type="ul">“Following that feedback, we’ve decided to say farewell to the mystic”: well, there it is. Can’t say I’m surprised, but at least it’s finally confirmed.</li> <li data-xf-list-type="ul">“as we did with the features of the Great Old One warlock in the Player’s Handbook”: Didn’t you <em>just</em> say one of the consistent elements of psionics is that they come from the user rather than an external source? The GOO Patron is literally the exact opposite of that.</li> <li data-xf-list-type="ul">“The philosophy of this approach is most akin to the one taken in the 1st edition of D&D”: <img class="smilie smilie--emoji" loading="lazy" alt="🤣" title="Rolling on the floor laughing :rofl:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f923.png" data-shortname=":rofl:" /></li> <li data-xf-list-type="ul">“Psionic Talent die”: Ugh, it’s the playtest fighter all over again. Seems like the only way to get an interesting mechanic approved by the committee is to attach it to the spending of a special die. Yawn.</li> <li data-xf-list-type="ul">“Is Psi a form of magic?” sidebar: that’s a pretty solid ruling, and it’s good that they’re making it explicit. I approve.</li> <li data-xf-list-type="ul">Changing Psionic Die size mechanic is actually pretty cool.</li> <li data-xf-list-type="ul">Decreasing the size of the Psionic Die to get an extra use of a long rest ability is a great use of the mechanic’s design space.</li> <li data-xf-list-type="ul">Oh, so that mechanic is consistent across Psionic subclasses? Ok, I’m down for that.</li> <li data-xf-list-type="ul">It is a <em>crime</em> that Psychic Blades doesn’t use your Psionic Die for damage . It seems so obvious, <strong>why</strong> doesn’t it use your Psionic Die for damage??</li> <li data-xf-list-type="ul">Psionic Discovery is a neat idea, but seems too limited. Why only a divination or enchantment spell from the Sorcerer spell list? Either one of those restrictions would seem fine to me, but both seems excessive.</li> <li data-xf-list-type="ul">I hope whatever book(s) this gets printed in doesn’t waste so much wordcount re-explaining how the psychic die mechanic works in every single subclass like this.</li> <li data-xf-list-type="ul">“after you deal damage to a creature with a sorcerer spell for which you expend a spell slot”: I wonder what exploit that tortured wording is trying to circumvent.</li> <li data-xf-list-type="ul">Wow, Feats with other Feats (well, one other Feat) as a prerequisite! That’s new ground for 5e.</li> <li data-xf-list-type="ul">Add Wild Talent to the list of stackable buffs to ability checks. Min-maxers will appreciate.</li> <li data-xf-list-type="ul">Overall, I like this. It’s interesting, it’s not terribly complex, it doesn’t seem overpowered at a glance. I’d be cool with this being the way they take psionics going forward.</li> </ul></blockquote><p></p>
[QUOTE="Charlaquin, post: 7964726, member: 6779196"] My thoughts as I read through this: [LIST] [*]Gonna try calling it Psi now? Ok... [*]“Psionic aptitude can be used to cast spells” is a [I]consistent[/I] element of Psionic power? Really? [*]Wow, this is a lot more preamble than usual for a UA. Guess they figure it’ll go over better if they explain themselves in the article itself. [*]“Following that feedback, we’ve decided to say farewell to the mystic”: well, there it is. Can’t say I’m surprised, but at least it’s finally confirmed. [*]“as we did with the features of the Great Old One warlock in the Player’s Handbook”: Didn’t you [I]just[/I] say one of the consistent elements of psionics is that they come from the user rather than an external source? The GOO Patron is literally the exact opposite of that. [*]“The philosophy of this approach is most akin to the one taken in the 1st edition of D&D”: 🤣 [*]“Psionic Talent die”: Ugh, it’s the playtest fighter all over again. Seems like the only way to get an interesting mechanic approved by the committee is to attach it to the spending of a special die. Yawn. [*]“Is Psi a form of magic?” sidebar: that’s a pretty solid ruling, and it’s good that they’re making it explicit. I approve. [*]Changing Psionic Die size mechanic is actually pretty cool. [*]Decreasing the size of the Psionic Die to get an extra use of a long rest ability is a great use of the mechanic’s design space. [*]Oh, so that mechanic is consistent across Psionic subclasses? Ok, I’m down for that. [*]It is a [I]crime[/I] that Psychic Blades doesn’t use your Psionic Die for damage . It seems so obvious, [B]why[/B] doesn’t it use your Psionic Die for damage?? [*]Psionic Discovery is a neat idea, but seems too limited. Why only a divination or enchantment spell from the Sorcerer spell list? Either one of those restrictions would seem fine to me, but both seems excessive. [*]I hope whatever book(s) this gets printed in doesn’t waste so much wordcount re-explaining how the psychic die mechanic works in every single subclass like this. [*]“after you deal damage to a creature with a sorcerer spell for which you expend a spell slot”: I wonder what exploit that tortured wording is trying to circumvent. [*]Wow, Feats with other Feats (well, one other Feat) as a prerequisite! That’s new ground for 5e. [*]Add Wild Talent to the list of stackable buffs to ability checks. Min-maxers will appreciate. [*]Overall, I like this. It’s interesting, it’s not terribly complex, it doesn’t seem overpowered at a glance. I’d be cool with this being the way they take psionics going forward. [/LIST] [/QUOTE]
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