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Unearthed Arcana Revisits Psionics
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<blockquote data-quote="Paul Farquhar" data-source="post: 7964734" data-attributes="member: 6906155"><p>This is a vast improvement on previous iterations. Coming from 1st edition, I prefer psionics as an "add on" rather than as a dedicated class.</p><p></p><p>Soul Knife and psychic warrior are greatly improved, and sound like they would actually be fun to play now. Don't like the new name for psychic warrior though. Disney's lawyers are already getting tooled up.</p><p></p><p>I preferred Aberrant Soul, it was much more thematically interesting. I can see why a more general subclass might be desirable though. There are issues with the <em>Psychic Sorcery</em> ability though. It doesn't spell out what happens if your roll fails but you cannot use S or M components (e.g. your hands are bound) what happens to your spell? Does this enable you to make almost all your spells immune to<em> Counterspell</em>? If so, it seems too powerful. Also, I would prefer the "you always know these psychic spells" approach to the <em>Psychic Discovery</em> ability.</p><p></p><p>Some retconning is needed, so inherently psychic races (e.g. kalishtar, gith) and GOO warlock meet the prerequisite for the Psychic feats.</p><p></p><p>Where is the psychic monk?</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 7964734, member: 6906155"] This is a vast improvement on previous iterations. Coming from 1st edition, I prefer psionics as an "add on" rather than as a dedicated class. Soul Knife and psychic warrior are greatly improved, and sound like they would actually be fun to play now. Don't like the new name for psychic warrior though. Disney's lawyers are already getting tooled up. I preferred Aberrant Soul, it was much more thematically interesting. I can see why a more general subclass might be desirable though. There are issues with the [I]Psychic Sorcery[/I] ability though. It doesn't spell out what happens if your roll fails but you cannot use S or M components (e.g. your hands are bound) what happens to your spell? Does this enable you to make almost all your spells immune to[I] Counterspell[/I]? If so, it seems too powerful. Also, I would prefer the "you always know these psychic spells" approach to the [I]Psychic Discovery[/I] ability. Some retconning is needed, so inherently psychic races (e.g. kalishtar, gith) and GOO warlock meet the prerequisite for the Psychic feats. Where is the psychic monk? [/QUOTE]
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