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*Dungeons & Dragons
Unearthed Arcana Revisits Psionics
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<blockquote data-quote="DEFCON 1" data-source="post: 7964907" data-attributes="member: 7006"><p>Wel,, the one thing we have learned throughout 5E is that WotC is not in the habit of making things for specific types of players... they make things to add to the general pool of features for every single player. So you are right, they aren't making a psionic class specifically catered to the people who love psionics as an entity and have very specific ideas about what psionics are and aren't. It looks like they are making a more generic in-road into psychic abilities and those that can use them, because they want it to be the most palatable and usable to the most players.</p><p></p><p>Now that'll piss off the hardcore obviously... but that's what they've always done. The hardcore 4E fans didn't get the really involved tactical combat system they wanted, the hardcore artificer fans didn't get the really involved options for all manner of magic item infusion and creation, the hardcore Realms fans haven't gotten a really in-depth gazeteer of the entirety of Faerun as it currently stands, and so on. And the same will hold true with this... they aren't going to create the massive E<em>xpanded Psionics Handbook</em> for 5E like the hardcore psionics fans want. Because that is what their modus operandi has been this entire edition... stop making really intensely intricate and uber-specific game things that only a handful of people will actually use. Because it is not worth their time to do so, and they have an entire system set up for third-party creators to do the job for them.</p><p></p><p>I think they WANT people like KibblesTasty or SterlingVermin to take their basic stuff and then really blow things up and out into these huge systems and ideas. That way it is available for those that want these huge, complex and at oftentimes unwieldy game systems... but they don't have to spend their precious hours doing it. WotC has enough stuff to deal with then trying to get all into the weeds building this massive psionics engine that only 2% of the player populace actually cares about.</p><p></p><p>The biggest stumbling block is (as it always is) convincing people that using 3PP isn't an anathema to enjoyable gameplay. And to all those who constantly refuse to use 3PP because they have this belief that anything 3PP is inherently unbalanced... those people need to learn how to game balance themselves so that they can recognize the 3PP stuff that actually is. Then they can start using all the fantastic stuff that is out there, rather than constantly mope that WotC isn't giving them what they want.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7964907, member: 7006"] Wel,, the one thing we have learned throughout 5E is that WotC is not in the habit of making things for specific types of players... they make things to add to the general pool of features for every single player. So you are right, they aren't making a psionic class specifically catered to the people who love psionics as an entity and have very specific ideas about what psionics are and aren't. It looks like they are making a more generic in-road into psychic abilities and those that can use them, because they want it to be the most palatable and usable to the most players. Now that'll piss off the hardcore obviously... but that's what they've always done. The hardcore 4E fans didn't get the really involved tactical combat system they wanted, the hardcore artificer fans didn't get the really involved options for all manner of magic item infusion and creation, the hardcore Realms fans haven't gotten a really in-depth gazeteer of the entirety of Faerun as it currently stands, and so on. And the same will hold true with this... they aren't going to create the massive E[I]xpanded Psionics Handbook[/I] for 5E like the hardcore psionics fans want. Because that is what their modus operandi has been this entire edition... stop making really intensely intricate and uber-specific game things that only a handful of people will actually use. Because it is not worth their time to do so, and they have an entire system set up for third-party creators to do the job for them. I think they WANT people like KibblesTasty or SterlingVermin to take their basic stuff and then really blow things up and out into these huge systems and ideas. That way it is available for those that want these huge, complex and at oftentimes unwieldy game systems... but they don't have to spend their precious hours doing it. WotC has enough stuff to deal with then trying to get all into the weeds building this massive psionics engine that only 2% of the player populace actually cares about. The biggest stumbling block is (as it always is) convincing people that using 3PP isn't an anathema to enjoyable gameplay. And to all those who constantly refuse to use 3PP because they have this belief that anything 3PP is inherently unbalanced... those people need to learn how to game balance themselves so that they can recognize the 3PP stuff that actually is. Then they can start using all the fantastic stuff that is out there, rather than constantly mope that WotC isn't giving them what they want. [/QUOTE]
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