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Unearthed Arcana Revisits Psionics
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<blockquote data-quote="jgsugden" data-source="post: 7964957" data-attributes="member: 2629"><p>Dark Sun - everyone being psionic is easy to achieve. Either make subraces for each race that are psionic, or just give everyone a psionic cantrip in that setting.</p><p></p><p>There is a large population that wants a psion base class. In prior articles, they had said it was not ruled out. Here, they test the waters to see the reaction if they didn't do a psionic class. </p><p></p><p>Personally, I'd take it <em>entirely out of class mechanics</em>. It would be what it was in AD&D - something innate to some races (Illithid, etc...) and something that is added on to some PCs as an optional rule. </p><p></p><p>I'd release a book that was a pure 'add on' book that gave PCs added on powers outside of the existing class structure - essentially, a super hero book. Psionics, mutants, cursed, blessed … all adding onto a PC to make them more powerful. Then, you could add certain elements for certain campaigns (Dark Sun - everyone is psionic) or give them out as a reward. </p><p></p><p>If you wanted to balance them versus 'normal' PCs, you could have them take up attunement slots. Perhaps they require 2 attunement slots - and if so, consider changing it so that PCs then get to have a number of attunement slots equal to their proficiency modifier?</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7964957, member: 2629"] Dark Sun - everyone being psionic is easy to achieve. Either make subraces for each race that are psionic, or just give everyone a psionic cantrip in that setting. There is a large population that wants a psion base class. In prior articles, they had said it was not ruled out. Here, they test the waters to see the reaction if they didn't do a psionic class. Personally, I'd take it [I]entirely out of class mechanics[/I]. It would be what it was in AD&D - something innate to some races (Illithid, etc...) and something that is added on to some PCs as an optional rule. I'd release a book that was a pure 'add on' book that gave PCs added on powers outside of the existing class structure - essentially, a super hero book. Psionics, mutants, cursed, blessed … all adding onto a PC to make them more powerful. Then, you could add certain elements for certain campaigns (Dark Sun - everyone is psionic) or give them out as a reward. If you wanted to balance them versus 'normal' PCs, you could have them take up attunement slots. Perhaps they require 2 attunement slots - and if so, consider changing it so that PCs then get to have a number of attunement slots equal to their proficiency modifier? [/QUOTE]
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