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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Revisits Psionics
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<blockquote data-quote="Maxperson" data-source="post: 7964999" data-attributes="member: 23751"><p>Why not just keep using it? Just because they are saying goodbye to it, doesn't mean your table has to.</p><p></p><p></p><p></p><p>4 times in a row. You can refresh once per long rest and restore it to maximum. And that's at low level. Once you start going up in die size, it becomes 6 times, 8 times or 10 times in a row to lose it in the minimum possible time, which is highly unlikely.</p><p></p><p></p><p></p><p>You cannot guarantee anything higher than a 1, but if you are making an assumption that will be wrong 75% of the time on a d4 and 86% of the time on a d6, you are making a faulty assumption. I'd never assume that I would roll a 1.</p><p></p><p>I will agree with you that they should make a full Psion class. These subclasses are good for what they do, but they fall way short of giving us the psionic class that we want.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7964999, member: 23751"] Why not just keep using it? Just because they are saying goodbye to it, doesn't mean your table has to. 4 times in a row. You can refresh once per long rest and restore it to maximum. And that's at low level. Once you start going up in die size, it becomes 6 times, 8 times or 10 times in a row to lose it in the minimum possible time, which is highly unlikely. You cannot guarantee anything higher than a 1, but if you are making an assumption that will be wrong 75% of the time on a d4 and 86% of the time on a d6, you are making a faulty assumption. I'd never assume that I would roll a 1. I will agree with you that they should make a full Psion class. These subclasses are good for what they do, but they fall way short of giving us the psionic class that we want. [/QUOTE]
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