Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Revisits Psionics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dausuul" data-source="post: 7965011" data-attributes="member: 58197"><p>I was cool on this UA initially, but as I think about it, I'm warming up to it. The psionic die is a neat little mechanic. It makes the ability <em>almost</em> at-will (even when your die is a mere d6, you get 32 uses per day on average), but it does encourage players not to spam it, and it creates the sense of an ability which is a bit unpredictable and unreliable. And the feats offer a nice mix of power and flavor.</p><p></p><p>I do think the psionic die's grow/shrink triggers should be reversed (i.e., it should grow on the max roll, shrink on a 1). I understand they did it the way they did in order to smooth things out--if you roll a 1, you get a compensation prize, if your die shrinks, at least you got to roll the max first--but everything else in 5E operates on the principle that high rolls are good and low rolls are bad. I don't think there is a strong enough case to have psionics deviate from that principle.</p><p></p><p>As for the choice to focus on wild talents rather than a dedicated psion class, I think it's the right place to start. I do think there should be a dedicated psion class, but starting with wild talents means wild talents will be fully fleshed out and work smoothly, rather than being an afterthought.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7965011, member: 58197"] I was cool on this UA initially, but as I think about it, I'm warming up to it. The psionic die is a neat little mechanic. It makes the ability [I]almost[/I] at-will (even when your die is a mere d6, you get 32 uses per day on average), but it does encourage players not to spam it, and it creates the sense of an ability which is a bit unpredictable and unreliable. And the feats offer a nice mix of power and flavor. I do think the psionic die's grow/shrink triggers should be reversed (i.e., it should grow on the max roll, shrink on a 1). I understand they did it the way they did in order to smooth things out--if you roll a 1, you get a compensation prize, if your die shrinks, at least you got to roll the max first--but everything else in 5E operates on the principle that high rolls are good and low rolls are bad. I don't think there is a strong enough case to have psionics deviate from that principle. As for the choice to focus on wild talents rather than a dedicated psion class, I think it's the right place to start. I do think there should be a dedicated psion class, but starting with wild talents means wild talents will be fully fleshed out and work smoothly, rather than being an afterthought. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Revisits Psionics
Top