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Unearthed Arcana Revisits Psionics
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<blockquote data-quote="DEFCON 1" data-source="post: 7965672" data-attributes="member: 7006"><p>Another thing to note at this point in time is that we all have to remember that this UA is not the time to complain about math balance with any of the subclasses. As is always the case with these articles, WotC purposefully <em>does not worry about the math</em> when they present there things to us. They have all the time in the world to review the numbers later on in the process. Right now, the thing they probably care most of all is whether or not the <strong>Psi Die</strong> is a concept that people like or not as a psionics mechanic. The bonus die that can move up and down depending on the power you use on each roll.</p><p></p><p>If people are good with this concept (regardless whether or not there will or won't be a full psion class that uses it down the line) then at that point they will start working on all the game features that use the die and balance the math around it. Or if people all say they hate the die, then they'll go back to the drawing board again to find some other game mechanic to use for psionics (and probably pushing psionics back even further.)</p><p></p><p>So right now everyone should be testing how the psi die feels in practice at the table, and whether its a compelling and interesting mechanic or not. That way when they ask, you can tell them that they are on the right track towards a psionics system (at which point you can also tell them that they can adapt further into a full psion class.)</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7965672, member: 7006"] Another thing to note at this point in time is that we all have to remember that this UA is not the time to complain about math balance with any of the subclasses. As is always the case with these articles, WotC purposefully [I]does not worry about the math[/I] when they present there things to us. They have all the time in the world to review the numbers later on in the process. Right now, the thing they probably care most of all is whether or not the [B]Psi Die[/B] is a concept that people like or not as a psionics mechanic. The bonus die that can move up and down depending on the power you use on each roll. If people are good with this concept (regardless whether or not there will or won't be a full psion class that uses it down the line) then at that point they will start working on all the game features that use the die and balance the math around it. Or if people all say they hate the die, then they'll go back to the drawing board again to find some other game mechanic to use for psionics (and probably pushing psionics back even further.) So right now everyone should be testing how the psi die feels in practice at the table, and whether its a compelling and interesting mechanic or not. That way when they ask, you can tell them that they are on the right track towards a psionics system (at which point you can also tell them that they can adapt further into a full psion class.) [/QUOTE]
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Unearthed Arcana Revisits Psionics
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