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Unearthed Arcana Revisits Psionics
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<blockquote data-quote="ccooke" data-source="post: 7965780" data-attributes="member: 6695890"><p>I've been thinking about the Soul Knife - specifically some concepts for using it. I agree, there needs to be some feedback that as written it needs some more opportunities to roll the Psychic Talent die. However... That Psychic Whispers power seriously has some legs. Here's three concepts for using it that aren't suggested in the rules (... please don't use the third one):</p><p></p><p>One: Party face.</p><p>Note that Psychic Whispers does not need to target a <em>Willing</em> creature, and it enables communication even if you don't share a language. Need to talk to that NPC? Sure, a caster might be able to do it with Comprehend Languages, but in most cases that will take 10 minutes, <em>definitely </em>use up a daily resource or not allow the speaker to be someone with access to Expertise in social skills</p><p></p><p>Two: Playing with the enemy</p><p>Psychic Whispers <em>also</em> has no saving throw. Open up a connection to several of the enemy at the start of the combat - maybe with a readied action. Use your cunning action to hide. Attack every round with advantage and sneak, and then telepathically taunt them about it. Telepathy is silent and directionless, so it won't give you away.</p><p><em><strong>thunk </strong></em>"Didn't see me that time, huh? Maybe you'll guess better <em>next </em>time."</p><p><em>Edited to add an important point I left out: </em>The target can cancel the link. With an action. That would definitely count as 'winning', I think.</p><p></p><p>Three: Don't do this. Please</p><p>1) Take the Actor feat, as roleplaying justification</p><p>2) Speak a language that is rare</p><p>3) Forge a telepathic link with the people you want to talk to</p><p>4) As you speak to them telepathically, mime speaking the words in your rare language, so it looks like you're being dubbed</p></blockquote><p></p>
[QUOTE="ccooke, post: 7965780, member: 6695890"] I've been thinking about the Soul Knife - specifically some concepts for using it. I agree, there needs to be some feedback that as written it needs some more opportunities to roll the Psychic Talent die. However... That Psychic Whispers power seriously has some legs. Here's three concepts for using it that aren't suggested in the rules (... please don't use the third one): One: Party face. Note that Psychic Whispers does not need to target a [I]Willing[/I] creature, and it enables communication even if you don't share a language. Need to talk to that NPC? Sure, a caster might be able to do it with Comprehend Languages, but in most cases that will take 10 minutes, [I]definitely [/I]use up a daily resource or not allow the speaker to be someone with access to Expertise in social skills Two: Playing with the enemy Psychic Whispers [I]also[/I] has no saving throw. Open up a connection to several of the enemy at the start of the combat - maybe with a readied action. Use your cunning action to hide. Attack every round with advantage and sneak, and then telepathically taunt them about it. Telepathy is silent and directionless, so it won't give you away. [I][B]thunk [/B][/I]"Didn't see me that time, huh? Maybe you'll guess better [I]next [/I]time." [I]Edited to add an important point I left out: [/I]The target can cancel the link. With an action. That would definitely count as 'winning', I think. Three: Don't do this. Please 1) Take the Actor feat, as roleplaying justification 2) Speak a language that is rare 3) Forge a telepathic link with the people you want to talk to 4) As you speak to them telepathically, mime speaking the words in your rare language, so it looks like you're being dubbed [/QUOTE]
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