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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Revisits Psionics
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<blockquote data-quote="Maxperson" data-source="post: 7965794" data-attributes="member: 23751"><p>2e was my favorite psionics system. Not because it was broken. It really wasn't. But rather, because of the failure chance each time you rolled. There was a very significant chance of failure every time you used a power. Sure that disintegrate was awesome when it worked, but if you got unlucky and it took 3 rounds to get off, not so much. And not only could you fail to even use the power, but you could also fumble or critical them.</p><p></p><p>Disintegrate was wisdom -4, so even if you were lucky enough to have an 18 wisdom, you had a score of 14 to use it. That's a 30% failure rate, with a 5% chance to fumble(roll a 20), and a 5% chance to have a minimum success(roll a 1) and a 5% chance for a critical success(roll a 14). Roll that 20 and you hit yourself with it, though you got a +5 to the save.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7965794, member: 23751"] 2e was my favorite psionics system. Not because it was broken. It really wasn't. But rather, because of the failure chance each time you rolled. There was a very significant chance of failure every time you used a power. Sure that disintegrate was awesome when it worked, but if you got unlucky and it took 3 rounds to get off, not so much. And not only could you fail to even use the power, but you could also fumble or critical them. Disintegrate was wisdom -4, so even if you were lucky enough to have an 18 wisdom, you had a score of 14 to use it. That's a 30% failure rate, with a 5% chance to fumble(roll a 20), and a 5% chance to have a minimum success(roll a 1) and a 5% chance for a critical success(roll a 14). Roll that 20 and you hit yourself with it, though you got a +5 to the save. [/QUOTE]
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