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*Dungeons & Dragons
Unearthed Arcana Revisits Psionics
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<blockquote data-quote="Fenris447" data-source="post: 7965797" data-attributes="member: 7017426"><p>I can't help but feel like the Sorcerer subclass is about 75% of the way to meeting every expectation of a full psion class. Full disclosure, 5e is my first and only D&D system and I have no experience with psionics other than what I've read over the years and the implementation on NPCs and monsters.</p><p></p><p>I've been mulling over what that last 25% is. For one INT-based casting would be a must. Versus the Sorcerer, you're taking away the roleplay benefits of Charisma, so there may need to be a slight benefit for this. Maybe you can use your psi die to add to an INT-based skill check?</p><p></p><p>Not requiring any components is another. That would necessitate a unique spell list, one that isn't drastically overpowered when ignoring the normally mandatory material costs. If that gets rid of something we really want at the higher levels, maybe add in a feature similar to the Warlock's Mystic Arcanum. Give the psion one of the powerful spells without the material cost, but limit its use one way or another.</p><p></p><p>We either keep metamagics, in which case this is still halfway a clone of the sorcerer, or we dump them and create something in its place. I'd blow out the psi dice mechanic here. Give them another die. Maybe more as they level, like 1 new one at each tier of play? That instantly makes them more adept at psionics than any of the psionic subclasses. Let them reduce one die to increase another; call it Mental Balance or something. Let the dice play off one another.</p><p></p><p>And then we give them a bunch of cool stuff to do with the dice. The cheap way is that we just grab most of the cool abilities from the various psionic subclasses and give them all to this full psionic class. But there's other stuff we can do, cooler, unique things. This could be where subclasses come in. Let some gear the psi dice to healing, blasting, shapeshifting, whatever psion class fantasies exist. I know WOTC said the problem with the mystic class was that it stepped on other classes. So use the extra psi dice on this full class to really do cool stuff that you can't do when you just tack one onto a class. </p><p></p><p>If you wanna get crazy, switch this thing to spell points. But if you do that, you need to come up with a way to intermingle the psi dice with the spell points. Maybe you can expend an entire psi die (it's gone until you long rest) to roll it and get back the rolled number in Spell Points.</p></blockquote><p></p>
[QUOTE="Fenris447, post: 7965797, member: 7017426"] I can't help but feel like the Sorcerer subclass is about 75% of the way to meeting every expectation of a full psion class. Full disclosure, 5e is my first and only D&D system and I have no experience with psionics other than what I've read over the years and the implementation on NPCs and monsters. I've been mulling over what that last 25% is. For one INT-based casting would be a must. Versus the Sorcerer, you're taking away the roleplay benefits of Charisma, so there may need to be a slight benefit for this. Maybe you can use your psi die to add to an INT-based skill check? Not requiring any components is another. That would necessitate a unique spell list, one that isn't drastically overpowered when ignoring the normally mandatory material costs. If that gets rid of something we really want at the higher levels, maybe add in a feature similar to the Warlock's Mystic Arcanum. Give the psion one of the powerful spells without the material cost, but limit its use one way or another. We either keep metamagics, in which case this is still halfway a clone of the sorcerer, or we dump them and create something in its place. I'd blow out the psi dice mechanic here. Give them another die. Maybe more as they level, like 1 new one at each tier of play? That instantly makes them more adept at psionics than any of the psionic subclasses. Let them reduce one die to increase another; call it Mental Balance or something. Let the dice play off one another. And then we give them a bunch of cool stuff to do with the dice. The cheap way is that we just grab most of the cool abilities from the various psionic subclasses and give them all to this full psionic class. But there's other stuff we can do, cooler, unique things. This could be where subclasses come in. Let some gear the psi dice to healing, blasting, shapeshifting, whatever psion class fantasies exist. I know WOTC said the problem with the mystic class was that it stepped on other classes. So use the extra psi dice on this full class to really do cool stuff that you can't do when you just tack one onto a class. If you wanna get crazy, switch this thing to spell points. But if you do that, you need to come up with a way to intermingle the psi dice with the spell points. Maybe you can expend an entire psi die (it's gone until you long rest) to roll it and get back the rolled number in Spell Points. [/QUOTE]
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