Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Revisits Psionics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 7966009" data-attributes="member: 6801228"><p>I'm not sure why you feel the need to be so rude and dismissive, it kind of makes it harder to have any sort of discussion about this when I have to stop and take out the jabs and barbs. </p><p></p><p>I thought part of the point was not needing a focus? So, your first "Boom, problem solved" confuses me. Will they need a focus or not? I thought part of the complaint about Psionics as they have been presented (for example the psionic wizard) was the fact that they included a Psionic focus instead of making it entirely based upon the users mind. </p><p></p><p>Also, how then would this be different from how the psionic sorcerer is currently presented? They can make a spell not require the V or S components, but can only sometimes remove the M, which means they need a focus. So what about that execution (just for the focus) doesn't work for the Psionics?</p><p></p><p>As for the second point, it sounds then like you would build their spell list similiar to a Celestial Soul Sorcerer or Celestial Warlock. Healing abilities, limited spells, and unique spell list.</p><p></p><p>I'd guess the Warlock is really the most likely candidate for the build you are thinking of, since they are the most limited full caster in terms of the number of spells they can cast. Maybe combine with the limits of the Sorcerers spells known? </p><p></p><p>But, much like the Warlock then, you would need to allow them to cast more often to still be balanced against the other classes. Ironically, this was one of the problems with the Mystic. It could only do low level abiltiies (nothing beyond 6th I think) but it could use far more of them than other "caster" classes which led to a feeling of them being too powerful. </p><p></p><p>I also fully disagree with you on healing. Gaining access to healing abilities is also a boon to the class or the team. It in no way makes you less powerful, and actually I would argue gives you more power through flexibility. </p><p></p><p></p><p></p><p></p><p></p><p>Apologies if within the hundreds of posts I read back to back, I missed that you had not made that claim. It has been made though, and often follows logically from "Psionics aren't magic" </p><p></p><p>If they are not magic, then they would not be affected by abilities that effect magic. If you are fine with Psionics being magic, then it isn't an issue, but many people want that distinction.</p><p></p><p></p><p></p><p></p><p>I must have missed your earlier post. But I'm a little confused by idea of the initiative penalty. </p><p></p><p>Do you mean every power would lower you in the initiative? Because that would eventually become just acting last every round, which isn't a problem. And I would find it incredibly weird to have them act, and then the effect happened on a different initiative number. That would be far more complicated than I would want to track and make them hard to use in bigger battles.</p><p></p><p>Same with the full round ability. Maybe for something big, but what happens if you spend a whole turn focusing on blasting a hobgoblin, only for when the round to be over, your allies killed it. Do you just get a free retarget? And it would be very difficult to play a class that required you to declare your action, then allow an entire round of tactical changes to happen before executing, you'd never be able to react to changes in the battlefield.</p><p></p><p>I'm not saying these are impossible to use or anything, but it seems to be an odd flavor to have Psionics be slow and cumbersome to utilize. And if the point is they are only that way if you don't have a crystal... well, then it won't matter, because the majority of the time they will have a focus if they need it. </p><p></p><p>And if it is "have X charges, you can use a charge to act now instead of later" then we are still confronted by how cumbersome and odd acting slowly is in the DnD context.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7966009, member: 6801228"] I'm not sure why you feel the need to be so rude and dismissive, it kind of makes it harder to have any sort of discussion about this when I have to stop and take out the jabs and barbs. I thought part of the point was not needing a focus? So, your first "Boom, problem solved" confuses me. Will they need a focus or not? I thought part of the complaint about Psionics as they have been presented (for example the psionic wizard) was the fact that they included a Psionic focus instead of making it entirely based upon the users mind. Also, how then would this be different from how the psionic sorcerer is currently presented? They can make a spell not require the V or S components, but can only sometimes remove the M, which means they need a focus. So what about that execution (just for the focus) doesn't work for the Psionics? As for the second point, it sounds then like you would build their spell list similiar to a Celestial Soul Sorcerer or Celestial Warlock. Healing abilities, limited spells, and unique spell list. I'd guess the Warlock is really the most likely candidate for the build you are thinking of, since they are the most limited full caster in terms of the number of spells they can cast. Maybe combine with the limits of the Sorcerers spells known? But, much like the Warlock then, you would need to allow them to cast more often to still be balanced against the other classes. Ironically, this was one of the problems with the Mystic. It could only do low level abiltiies (nothing beyond 6th I think) but it could use far more of them than other "caster" classes which led to a feeling of them being too powerful. I also fully disagree with you on healing. Gaining access to healing abilities is also a boon to the class or the team. It in no way makes you less powerful, and actually I would argue gives you more power through flexibility. Apologies if within the hundreds of posts I read back to back, I missed that you had not made that claim. It has been made though, and often follows logically from "Psionics aren't magic" If they are not magic, then they would not be affected by abilities that effect magic. If you are fine with Psionics being magic, then it isn't an issue, but many people want that distinction. I must have missed your earlier post. But I'm a little confused by idea of the initiative penalty. Do you mean every power would lower you in the initiative? Because that would eventually become just acting last every round, which isn't a problem. And I would find it incredibly weird to have them act, and then the effect happened on a different initiative number. That would be far more complicated than I would want to track and make them hard to use in bigger battles. Same with the full round ability. Maybe for something big, but what happens if you spend a whole turn focusing on blasting a hobgoblin, only for when the round to be over, your allies killed it. Do you just get a free retarget? And it would be very difficult to play a class that required you to declare your action, then allow an entire round of tactical changes to happen before executing, you'd never be able to react to changes in the battlefield. I'm not saying these are impossible to use or anything, but it seems to be an odd flavor to have Psionics be slow and cumbersome to utilize. And if the point is they are only that way if you don't have a crystal... well, then it won't matter, because the majority of the time they will have a focus if they need it. And if it is "have X charges, you can use a charge to act now instead of later" then we are still confronted by how cumbersome and odd acting slowly is in the DnD context. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Revisits Psionics
Top